Countdown 1 After a combo of 3 or more lines, choose an action: -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 5 random blocks with Coin
The more Coins you match, the more Coins you'll receive after clearing the stage!
You can play this stage once during this 24-hour period each week without spending Jewels. You can spend a Jewel to play this stage three more times per period.
Event Period: Available from 06:00 (UTC) on Sunday until 06:00 (UTC) Monday.
Event text (Europe)
This is your chance to take on the Mythical Pokémon Keldeo. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with 5,000 Coins the first time you clear this stage!
Event Period: From 06:00 (UTC) 23/3/2015 until 06:00 (UTC) 6/4/2015
Event text (America)
This is your chance to take on the Mythical Pokémon Keldeo. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with 5,000 Coins the first time you clear this stage!
Event Period: From 06:00 (UTC) 3/23/2015 until 06:00 (UTC) 4/6/2015
11847 HP
Stage #16: Rayquaza (Dragon)
Limit: 30
moves Exp. Points:
+5
Catch rate:
7%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Dragon Talon
18 moves 9 moves 2 moves
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 1 random block with Rocks If HP <= 5000 (~42%) / Damage >= 6847, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill column 1 with Rocks -Fill column 5 with Rocks -Fill column 1 with Rocks -Fill column 5 with Rocks -Fill column 1 with Rocks -Fill column 5 with Rocks Repeat every 1 move.
Event text (Europe)
This is your chance to take on the Legendary Pokémon Rayquaza. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with a Jewel the first time you clear this stage!
Event Period: From 06:00 (UTC) 30/3/2015 until 06:00 (UTC) 20/4/2015
Event text (America)
This is your chance to take on the Legendary Pokémon Rayquaza. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with a Jewel the first time you clear this stage!
Event Period: From 06:00 (UTC) 3/30/2015 until 06:00 (UTC) 4/20/2015
Event text (Europe)
This is your chance to take on the Legendary Pokémon Groudon. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with 3,000 Coins the first time you clear this stage!
Event Period: From 06:00 (UTC) 13/4/2015 until 06:00 (UTC) 27/4/2015
Event text (America)
This is your chance to take on the Legendary Pokémon Groudon. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with 3,000 Coins the first time you clear this stage!
Event Period: From 06:00 (UTC) 4/13/2015 until 06:00 (UTC) 4/27/2015
9616 HP
Stage #24: Celebi (Psychic)
Limit: 20
moves Exp. Points:
+5
Catch rate:
10%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Stabilize
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:2 with Regirock If HP <= 5000 (~22%) / Damage >= 17572, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Metal Repeat every 2 moves.
Event text (Europe)
This is your chance to take on the Legendary Pokémon Regirock. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with 1,000 Coins the first time you clear this stage!
Event Period: From 06:00 (UTC) 11/5/2015 until 06:00 (UTC) 25/5/2015
Event text (America)
This is your chance to take on the Legendary Pokémon Regirock. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
You will be rewarded with 1,000 Coins the first time you clear this stage!
Event Period: From 06:00 (UTC) 5/11/2015 until 06:00 (UTC) 5/25/2015
Countdown 1 After 4 moves, choose an action: -Fill 1 random block with Shaymin (Land Forme) If HP <= 6000 (~49%) / Damage >= 6237, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill 2 random blocks with Shaymin (Land Forme) -Fill 3 random blocks with Shaymin (Land Forme) -Fill 2 random blocks with Shaymin (Land Forme) -Fill 3 random blocks with Shaymin (Land Forme) -Fill 5 random blocks with Ice Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks Repeat every 1 move.
Countdown 1 After a combo of 2 or more lines, choose an action: -Fill the 2x2 block starting at 1:2 with Metal If HP <= 16000 (~90%) / Damage >= 1820, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Dialga -Fill the 2x2 block starting at 1:2 with Dialga -Fill row 5 with Metal -Fill row 1 with Metal -Fill the 2x4 block starting at 5:1 with Metal -Fill the 2x4 block starting at 5:2 with Metal Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 1 and 2 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] If moves <= 5, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 4 random blocks with Kyogre Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 1:2 with Tepig After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 4 moves, choose an action: -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Ice After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x2 block starting at 1:1 with [Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme)] -Fill the 3x2 block starting at 5:2 with [Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus] -Fill rows 1 and 2 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Rocks,Rocks,Rocks,Rocks] -Fill rows 1 and 2 with [nothing,Rocks,Rocks,Rocks,Rocks,nothing,nothing,Metal,Metal,Metal,Metal,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with Ice -Fill rows 5 and 6 with Ice -Fill rows 1 and 2 with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
Wobbuffet's Try 'em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
As long as this stage is available, the variety of items you can use will increase every Monday!
Event Period: From 06:00 (UTC) 20/7/2015 until 06:00 (UTC) 15/8/2015
Event text (America)
Wobbuffet's Try 'em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
As long as this stage is available, the variety of items you can use will increase every Monday!
Event Period: From 06:00 (UTC) 7/20/2015 until 06:00 (UTC) 8/15/2015
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:5 with [Metal,nothing,nothing,nothing,Metal,nothing,Metal,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 5:6 with [nothing,Metal,nothing,Metal,nothing,nothing,nothing,Metal,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
Take on the Legendary Pokémon Groudon here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster!
Event text (America)
Take on the Legendary Pokémon Groudon here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster!
Event Period: Until 06:00 (UTC) 05/31/2016
10627 HP
Stage #87: Rayquaza (Dragon)
Limit: 20
moves Exp. Points:
+5
Catch rate:
9%
+3% per every remaining move
Power:
70(at level 1)
Ability:
Dragon Talon
13 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 2 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 4 random blocks with Metal After 3 times, switch countdown. Repeat every 0 moves.
Event text (Europe)
This is your chance to take on the Legendary Pokémon Rayquaza. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Event text (America)
This is your chance to take on the Legendary Pokémon Rayquaza. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 0 moves.
5880 HP
Stage #89: Pignite (Fire)
Limit: 20
moves Exp. Points:
+5
Catch rate:
3%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Heavy Hitter
12 moves 6 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] -Fill columns 1 and 2 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] -Fill columns 5 and 6 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 2x2 block starting at 1:2 with Pignite -Fill the 2x2 block starting at 1:2 with Pignite After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Pignite,Rocks,Pignite,Pignite,Rocks,Pignite,Pignite,Rocks,Pignite,Pignite,Rocks,Pignite] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Metal -Fill column 5 with Metal -Fill column 1 with Metal -Fill column 5 with Metal -Fill column 1 with Metal -Fill column 5 with Metal If HP <= 5000 (~46%) / Damage >= 5887, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 5 random blocks with Ice Repeat every 1 move.
Event text (Europe)
Carnivine's Try 'Em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
Event text (America)
Carnivine's Try 'Em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
Countdown 1 After making a move, if there is not a 2+ lines combo, choose an action: -Fill the 2x2 block starting at 1:2 with Ice If HP <= 4500 (~46%) / Damage >= 5180, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:2 with Regirock If HP <= 5000 (~25%) / Damage >= 14800, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Metal Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Rocks If HP <= 2000 (~41%) / Damage >= 2896, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 1 random block with Metal Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill column 5 with Metal -Fill column 1 with Metal If moves <= 10, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 2 random blocks with Metal Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Ice If HP <= 15000 (~61%) / Damage >= 9648, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 1 with Ice -Fill row 5 with Ice -Fill row 1 with Ice -Fill row 5 with Ice -Fill 3 random blocks (placed together) with Regice -Fill 3 random blocks (placed together) with Regice -Fill 3 random blocks (placed together) with Regice Repeat every 2 moves.
Event text (Europe)
This is your chance to take on the Mythical Pokémon Keldeo. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Event text (America)
This is your chance to take on the Mythical Pokémon Keldeo. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Event Period: Until 06:00 (UTC) 10/5/2015
8232 HP
Stage #133: Pinsir (Bug)
Limit: 16
moves Exp. Points:
+5
Catch rate:
25%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 4
9 moves 4 moves 2 moves
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Pinsir. Don't miss this chance!
We recommend Torchic and Combusken! If you activate the Pyre skill, your Fire-type damage will increase in a combo! Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Pinsir. Don't miss this chance!
We recommend Torchic and Combusken! If you activate the Pyre skill, your Fire-type damage will increase in a combo! Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill row 1 with Ice After 1 time, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill 1 random block with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Gastly After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill row 5 with Ice -Fill row 1 with Ice -Fill 5 random blocks with Metal After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Take on the Legendary Pokémon Ho-Oh here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180.
Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Ho-Oh Skill Booster!
Event text (America)
Take on the Legendary Pokémon Ho-Oh here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180.
Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Ho-Oh Skill Booster!
Event Period: Until 06:00 (UTC) 07/12/2016
10800 HP
Stage #172: Lugia (Flying)
Limit: 0:40 Exp. Points:
+5
Catch rate:
8%
+5% per every 3 remaining sec.
Power:
80(at level 1)
Ability:
Eject+
20 sec. 6 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Metal -Fill column 5 with Metal -Fill column 1 with Metal -Fill column 5 with Metal -Fill column 1 with Metal -Fill column 5 with Metal If HP <= 5000 (~46%) / Damage >= 5800, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 5 random blocks with Ice Repeat every 1 move.
Event text (Europe)
Take on the Mythical Pokémon Celebi here!
This powerful foe can only be encountered in this stage. Don't let this one pass you by! After catching it, if you retry the stage, it may occasionally drop a Celebi Skill Booster!
Event text (America)
Take on the Mythical Pokémon Celebi here!
This powerful foe can only be encountered in this stage. Don't let this one pass you by! After catching it, if you retry the stage, it may occasionally drop a Celebi Skill Booster!
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 1:3 with Rocks -Fill the 2x2 block starting at 5:6 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 1:3 with Rocks -Fill the 2x2 block starting at 5:6 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill column 5 with Rocks -Fill column 1 with Rocks -Fill column 5 with Rocks -Fill column 1 with Rocks After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After making a move, if there is not a 3+ lines combo, choose an action: -Fill the 4x2 block starting at 5:1 with Rocks -Fill the 4x2 block starting at 5:5 with Rocks -Fill the 4x2 block starting at 5:1 with Rocks -Fill the 4x2 block starting at 5:5 with Rocks -Fill the 4x2 block starting at 5:1 with Rocks After 2 times, switch countdown.
Countdown 1 After 4 moves, choose an action: -Fill 2 random blocks with Ice If HP <= 3400 (~65%) / Damage >= 1800, switch countdown. Repeat every 4 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice
Event text (Europe)
This event celebrates Pokémon Shuffle Mobile reaching 5 million downloads!
For a very special and a very limited time, the Legendary Pokémon Mewtwo will appear. In this stage, you can use items without using any of your Coins, so don't miss this chance to capture it!
Mewtwo's overpowering strength can be a great aid to your strategy as you navigate main stages, expert stages, and special stages!
Event text (America)
This event celebrates Pokémon Shuffle Mobile reaching 5 million downloads!
For a very special and a very limited time, the Legendary Pokémon Mewtwo will appear. In this stage, you can use items without using any of your Coins, so don't miss this chance to capture it!
Mewtwo's overpowering strength can be a great aid to your strategy as you navigate main stages, expert stages, and special stages!
Event Period: Until 06:00 (UTC) 01/19/2016
11200 HP
Stage #238: Talonflame (Fire)
Limit: 0:35 Exp. Points:
+5
Catch rate:
5%
+4% per every 3 remaining sec.
Power:
60(at level 1)
Ability:
Block Smash+
17 sec. 5 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 7 moves, choose an action: -Fill columns 1 and 2 with [Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling] -Fill columns 1 and 2 with [Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling,Rocks,Fletchinder] If HP <= 5000 (~45%) / Damage >= 6200, switch countdown. Repeat every 7 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 1 and 2 with [Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling] -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,Rocks,Rocks,Rocks,Fletchling,Fletchinder,Fletchling,Fletchinder,Fletchling,Fletchinder] Repeat every 5 moves.
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Ice After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x2 block starting at 1:1 with [Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme)] -Fill the 3x2 block starting at 5:2 with [Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus] -Fill rows 1 and 2 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Rocks,Rocks,Rocks,Rocks] -Fill rows 1 and 2 with [nothing,Rocks,Rocks,Rocks,Rocks,nothing,nothing,Metal,Metal,Metal,Metal,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Infernape -Fill 2 random blocks with Rocks -Fill 2 random blocks with Metal If HP <= 8980 (~50%) / Damage >= 8980, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Infernape -Fill 3 random blocks with Rocks -Fill 2 random blocks with Metal -Fill 2 random blocks with Ice -Fill 2 random blocks with Cloud Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 2 random blocks with Zekrom -Fill 2 random blocks with Metal If HP <= 12000 (~49%) / Damage >= 12381, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Metal -Fill 3 random blocks with Metal -Fill 3 random blocks with Zekrom Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 5:2 with [Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice] -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing] -Fill 2 random blocks with Reshiram -Fill 2 random blocks with Reshiram -Fill 2 random blocks with Reshiram If HP <= 13000 (~49%) / Damage >= 13316, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Reshiram Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal If HP <= 9500 (~55%) / Damage >= 7660, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill row 1 with Metal -Fill row 5 with Metal -Fill row 1 with Metal -Fill row 5 with Metal -Fill row 1 with Metal -Fill row 5 with Metal Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Chespin -Fill 5 random blocks with Chespin -Fill 5 random blocks with Chespin After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill column 5 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
Take on Gyarados here! Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Chespin from Main Stage 152 along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Gyarados Skill Booster!
Event text (America)
Take on Gyarados here! Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Chespin from Main Stage 152 along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop a Gyarados Skill Booster!
Event Period: Until 06:00 (UTC) 07/05/2016
19980 HP
Stage #339: Omastar (Water)
Limit: 24
moves Exp. Points:
+5
Catch rate:
9%
+4% per every remaining move
Power:
60(at level 1)
Ability:
Rock Break+
14 moves 7 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] -Fill the 3x3 block starting at 1:5 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:2 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:6 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] -Fill the 3x3 block starting at 1:5 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:2 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:6 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks If HP <= 15000 (~58%) / Damage >= 10920, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill 1 random block with Cloud If HP <= 8000 (~48%) / Damage >= 8673, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Cloud Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Uxie After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Take on Uxie here! Don't miss this chance to defeat and catch this Legendary foe.
Try using Mega Gengar for this battle. You can catch Gengar in Stage 125 and get its Mega Stone, Gengarite, from Stage 135. Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event text (America)
Take on Uxie here! Don't miss this chance to defeat and catch this Legendary foe.
Try using Mega Gengar for this battle. You can catch Gengar in Stage 125 and get its Mega Stone, Gengarite, from Stage 135. Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 04/05/2016
18029 HP
Stage #357: Zygarde (Dragon)
Limit: 17
moves Exp. Points:
+5
Catch rate:
10%
+8% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost+
10 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Marill -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Marill -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Take on Zygarde 10% Forme here!
Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Absol! Get Absol in expert stage 1 and its Mega Stone, Absolite, from Mission Card 10. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Zygarde 10% Forme Skill Booster.
Event text (America)
Take on Zygarde 10% Forme here!
Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Absol! Get Absol in expert stage 1 and its Mega Stone, Absolite, from Mission Card 10. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Zygarde 10% Forme Skill Booster.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill columns 1 and 2 with [nothing,nothing,nothing,Metal,Metal,Metal,Metal,Metal,nothing,Metal,nothing,nothing] If HP <= 8000 (~38%) / Damage >= 13060, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill column 5 with Rocks -Fill column 5 with Metal -Fill column 5 with Rocks Repeat every 1 move.
Can you defeat this powerful foe in a strictly limited amount of time?!
We recommend Mega Ampharos! Get Ampharos in main stage 130 and its Mega Stone, Ampharosite, from main stage 105. Using an Attack Power ↑ or Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop an Ash-Greninja Skill Booster.
Can you defeat this powerful foe in a strictly limited amount of time?!
We recommend Mega Ampharos! Get Ampharos in main stage 130 and its Mega Stone, Ampharosite, from main stage 105. Using an Attack Power ↑ or Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop an Ash-Greninja Skill Booster.
Countdown 1 After 3 moves, choose an action: -Fill a random 1x5 block with Landorus (Therian Forme) After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:6 with [Ice,Ice,nothing,Ice,Ice,Ice,nothing,nothing,Ice] -Fill the 3x3 block starting at 5:1 with [Rocks,nothing,nothing,Rocks,Rocks,Rocks,nothing,Rocks,Rocks] After 2 times, switch countdown. Repeat every 0 moves.
Event text (Europe)
Take on the Legendary Pokémon Landorus Therian Forme here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event text (America)
Take on the Legendary Pokémon Landorus Therian Forme here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 04/26/2016
29403 HP
Stage #388: Zygarde (Dragon)
Limit: 22
moves Exp. Points:
+5
Catch rate:
23%
+2% per every remaining move
Power:
90(at level 1)
Ability:
Power of 5+
13 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Florges, Haxorus, Togekiss, Froslass.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Yveltal -Fill 5 random blocks with Xerneas If HP <= 13000 (~44%) / Damage >= 16403, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 4x3 block starting at 1:1 with [Rocks,nothing,Ice,Ice,Rocks,Rocks,Ice,nothing,Rocks,Ice,nothing,nothing] -Fill the 4x3 block starting at 1:6 with [Ice,nothing,Rocks,Ice,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Ice,Rocks] -Fill columns 5 and 6 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal] Repeat every 2 moves.
Can you defeat this powerful foe in a strictly limited amount of time?!
Consider bringing Heracross and Scizor along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Can you defeat this powerful foe in a strictly limited amount of time?!
Consider bringing Heracross and Scizor along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/10/2016
8615 HP
Stage #395: Bellossom (Grass)
Limit: 20
moves Exp. Points:
+5
Catch rate:
15%
+3% per every remaining move
Power:
70(at level 1)
Ability:
Mind Zap
12 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] After 0 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill column 1 with [Metal,Metal,Metal,Rocks,Metal,Metal] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
Take on Electivire here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event text (America)
Take on Electivire here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Countdown 1 After 8 moves, choose an action: -Fill 5 random blocks with Magmortar If HP <= 14600 (~96%) / Damage >= 684, switch countdown. Repeat every 8 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Magmortar After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Take on Magmortar here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event text (America)
Take on Magmortar here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
Wobbuffet's Try 'Em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
Event text (America)
Wobbuffet's Try 'Em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
Event Period: Until 06:00 (UTC) 10/04/2016
10731 HP
Stage #411: Uxie (Psychic)
Limit: 16
moves Exp. Points:
+5
Catch rate:
7%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Mind Zap
9 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Uxie After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Take on the Legendary Pokémon Uxie here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Gengar! Get Gengar in Main Stage 125 and its Mega Stone, Gengarite, from Main Stage 135. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop an Uxie Skill Booster!
Event text (America)
Take on the Legendary Pokémon Uxie here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Gengar! Get Gengar in Main Stage 125 and its Mega Stone, Gengarite, from Main Stage 135. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop an Uxie Skill Booster!
Event text (Europe)
Take on Kingdra here! Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Grovyle and Venusaur along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event text (America)
Take on Kingdra here! Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Grovyle and Venusaur along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 06/21/2016
1806 HP
Stage #423: Eevee (Normal)
Limit: 7
moves Exp. Points:
+100
Catch rate:
100%
+1% per every remaining move
Power:
40(at level 1)
Ability:
Mega Boost
0.25 moves 0 moves
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill 6 random blocks with Rocks -Fill 1 random block with Rocks -Fill 1 random block with Rocks -Fill 6 random blocks with Rocks After 4 times, switch countdown. Repeat every 1 move.
Event text
An Eevee that drops the Enhancement Skill Booster M has appeared!
Use Skill Booster M on a Pokémon you want to train!
You can only play this stage once during the event period without spending any Jewels. You can spend Jewels to play up to 14 more times per period. Each of these additional attempts will require one Jewel.
Event Period: Available from 06:00 (UTC) on Saturday until 06:00 (UTC) Wednesday.
Please note that it does not drop the Eevee Skill Booster.
Countdown 1 After 3 moves, choose an action: -Fill a random 1x5 block with Landorus (Therian Forme) After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:6 with [Ice,Ice,nothing,Ice,Ice,Ice,nothing,nothing,Ice] -Fill the 3x3 block starting at 5:1 with [Rocks,nothing,nothing,Rocks,Rocks,Rocks,nothing,Rocks,Rocks] After 2 times, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with Ice -Fill the 2x3 block starting at 1:4 with [Raikou,nothing,nothing,Raikou,Raikou,nothing] -Fill the 2x3 block starting at 1:4 with [Raikou,nothing,nothing,Raikou,Raikou,nothing] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 2 or more lines, choose an action: -Fill 3 random blocks with Raikou -Fill the 2x3 block starting at 1:4 with [Raikou,nothing,nothing,Raikou,Raikou,nothing] -Fill 5 random blocks with Raikou After 2 times, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 4x3 block starting at 1:2 with [Metal,Metal,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,nothing,Metal] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 4x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,Rocks,Rocks] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill a random 1x6 block with Pikachu After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill a random 1x6 block with Lugia After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 0 moves, choose an action: -Fill the 4x3 block starting at 5:5 with [Whimsicott,Whimsicott,nothing,Whimsicott,nothing,nothing,Whimsicott,nothing,nothing,Whimsicott,nothing,nothing] After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After a combo of 2 or more lines, choose an action: -Fill the 2x3 block starting at 1:8 with [Entei,nothing,nothing,Entei,Entei,nothing] -Fill 7 random blocks with Entei -Fill rows 5, 6 and 7 with [Entei,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 3 times, switch countdown.
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Torchic -Fill 5 random blocks with Torchic -Fill 5 random blocks with Torchic After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Suicune,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill the 3x2 block starting at 1:4 with [nothing,Suicune,nothing,Suicune,nothing,Suicune] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 1:5 with [Metal,nothing,nothing,nothing,Metal,nothing,nothing,nothing,Metal] -Fill the 3x3 block starting at 5:2 with [Metal,nothing,nothing,nothing,Metal,nothing,nothing,nothing,Metal] -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Ice If HP <= 15000 (~61%) / Damage >= 9648, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 1 with Ice -Fill row 5 with Ice -Fill row 1 with Ice -Fill row 5 with Ice -Fill 3 random blocks (placed together) with Regice -Fill 3 random blocks (placed together) with Regice -Fill 3 random blocks (placed together) with Regice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After a combo of 1 or more lines, choose an action: -Fill 7 random blocks with Xerneas -Fill 7 random blocks with Xerneas -Fill 2 random blocks with Xerneas After 2 times, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,Metal,Metal,nothing,nothing,Metal,nothing,Metal,Metal,nothing,nothing,Metal] -Fill columns 1 and 2 with [Metal,nothing,nothing,Metal,Metal,nothing,Metal,nothing,nothing,Metal,Metal,nothing] -Fill rows 5 and 6 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 4x2 block starting at 1:4 with [Pikachu (Happy),Pikachu (Happy),Pikachu,Pikachu (Happy),Pikachu,Pikachu (Happy),Pikachu,Pikachu] -Fill the 3x4 block starting at 1:4 with [nothing,Pikachu (Happy),nothing,nothing,Pikachu,nothing,Pikachu,Pikachu (Happy),Pikachu,nothing,Pikachu (Happy),nothing] -Fill rows 1 and 2 with [nothing,nothing,Pikachu (Happy),Pikachu,nothing,nothing,Pikachu (Happy),Pikachu (Happy),Pikachu,Pikachu (Happy),Pikachu,Pikachu] Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill a random 2x2 block with Rocks -Fill a random 2x2 block with Rocks -Fill a random 2x2 block with Rocks -Fill a random 2x2 block with Rocks -Fill the 3x3 block starting at 1:1 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing] -Fill the 3x3 block starting at 1:5 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:2 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing] If HP <= 12000 (~61%) / Damage >= 7524, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill 7 random blocks with Yveltal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After a combo of 2 or more lines, choose an action: -Fill the 5x1 block starting at 1:1 with [Yveltal,nothing,Yveltal,nothing,Yveltal] -Fill 7 random blocks with Yveltal -Fill 7 random blocks with Yveltal After 2 times, switch countdown.
Countdown 1 After 2 moves, choose an action: -Fill a random 3x2 block with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 1:5 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] After 2 times, switch countdown.
Countdown 1 After 6 moves, choose an action: -Fill column 1 with [Metal,Metal,Metal,Rocks,Metal,Metal] After 1 time, switch countdown. Repeat every 6 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
Take on Electivire here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in main stage 104 and its Mega Stone, Aerodactylite, from main stage 180. Using a Mega Start might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop an Electivire Skill Booster or Raise Max Level!
Strengthen Electivire to prepare it for the Mega Pidgeot competitive stage!
Event text (America)
Take on Electivire here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in main stage 104 and its Mega Stone, Aerodactylite, from main stage 180. Using a Mega Start might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop an Electivire Skill Booster or Raise Max Level!
Strengthen Electivire to prepare it for the Mega Pidgeot competitive stage!
Event Period: Until 06:00 (UTC) 10/18/2016
16536 HP
Stage #511: Thundurus (Electric)
Limit: 0:50 Exp. Points:
+5
Catch rate:
10%
+4% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Risk-Taker
25 sec. 8 sec. 1 sec.
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 7 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] Repeat every 7 moves.
Countdown 2 After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 5 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 1 random block with Metal -Fill the 0x0 block starting at 4:1 with [] -Fill 1 random block with Metal -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 7000 (~45%) / Damage >= 8582, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill row 1 with Metal -Fill the 0x0 block starting at 4:1 with [] -Fill row 1 with Metal -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
A limited move format Wobbuffet stage and time-limited Carnivine stage are each appearing every other week!
You don’t need any Hearts or Coins to try!
In these stages, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
Event Period: From 06:00 (UTC) on Tuesday until 06:00 (UTC) the following Tuesday.
Note: The details or dates of this event may be changed without prior notice.
Event text (America)
A limited move format Wobbuffet stage and time-limited Carnivine stage are each appearing every other week!
You don't need any Hearts or Coins to try!
In these stages, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
Event Period: From 06:00 (UTC) on Tuesday until 06:00 (UTC) the following Tuesday.
Note: The details or dates of this event may be changed without prior notice.
14083 HP
Stage #548: Medicham (Fighting)
Limit: 18
moves Exp. Points:
+5
Catch rate:
18%
+6% per every remaining move
Power:
60(at level 1)
Ability:
Mega Boost
9 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill a random 1x2 block with Metal -Fill a random 1x3 block with Metal If moves <= 10, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with [nothing,nothing,Medicham,Metal,Metal,nothing] -Fill column 5 with [Medicham,Metal,Metal,nothing,nothing,nothing] -Fill column 1 with [nothing,Medicham,Metal,Metal,Metal,nothing] -Fill column 5 with [nothing,nothing,Medicham,Metal,Metal,Metal] -Fill column 1 with [Medicham,Metal,Metal,nothing,nothing,nothing] -Fill column 5 with [nothing,nothing,Medicham,Metal,Metal,nothing] -Fill 4 random blocks with Ice -Fill 4 random blocks with Ice Repeat every 2 moves.
Countdown 1 After a combo of 3 or more lines, choose an action: -Fill 1 random block with Coin -Fill 1 random block with Coin -Fill 1 random block with Coin -Fill 4 random blocks with Coin After 1 time, switch countdown.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 5 random blocks with Coin
Countdown 1 After 7 moves, choose an action: -Fill columns 1 and 2 with [Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling] -Fill columns 1 and 2 with [Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling,Rocks,Fletchinder] If HP <= 5000 (~45%) / Damage >= 6200, switch countdown. Repeat every 7 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 1 and 2 with [Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling] -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,Rocks,Rocks,Rocks,Fletchling,Fletchinder,Fletchling,Fletchinder,Fletchling,Fletchinder] Repeat every 5 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:3 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 1:2 with Metal After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x2 block starting at 1:3 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 1:2 with Metal Repeat every 2 moves.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 4+ line, choose an action: -Fill column 1 with Ice -Fill column 5 with Ice -Fill column 1 with Ice -Fill column 5 with Ice -Fill column 1 with Ice -Fill column 5 with Ice
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill row 1 with [Rocks,Greninja,Rocks,Rocks,Greninja,Rocks] -Fill the 0x0 block starting at 4:1 with [] -Fill row 1 with [Rocks,Greninja,Rocks,Rocks,Greninja,Rocks] -Fill row 1 with [Rocks,Greninja,Rocks,Rocks,Greninja,Rocks] -Fill row 1 with [Rocks,Greninja,Rocks,Rocks,Greninja,Rocks] -Fill row 1 with [Rocks,Greninja,Rocks,Rocks,Greninja,Rocks] -Fill row 1 with [Rocks,Greninja,Rocks,Rocks,Greninja,Rocks] Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 2 random blocks with Rocks -Fill 7 random blocks with Pidgeotto -Fill the 0x0 block starting at 4:1 with [] After 6 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 7 random blocks with Pidgeotto Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 4 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,Metal,nothing,Metal,nothing,Metal] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks If HP <= 18000 (~47%) / Damage >= 20400, switch countdown. Repeat every 2 moves.
Countdown 1 After a combo of 3 or more lines, choose an action: -Fill 1 random block with Coin -Fill 1 random block with Coin -Fill 1 random block with Coin -Fill 4 random blocks with Coin After 1 time, switch countdown.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 5 random blocks with Coin
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill row 1 with [Litten,Litten,Litten,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Litten,Litten,Litten] -Fill row 1 with [Rowlet,Rowlet,Rowlet,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rowlet,Rowlet,Rowlet] -Fill row 1 with [Popplio,Popplio,Popplio,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Popplio,Popplio,Popplio] -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] After 3 times, switch countdown. Repeat every 1 move.
Event text
An Eevee that drops the Enhancement Skill Booster M has appeared!
Use Skill Booster M on a Pokémon you want to train!
You can only play this stage once during the event period without spending any Jewels. You can spend Jewels to play up to nine more times per period. Each of these additional attempts will require a Jewel.
Event Period: Available from 06:00 (UTC) on Saturday until 06:00 (UTC) Wednesday.
Please note that it does not drop the Eevee Skill Booster.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 7+ line, choose an action: -Fill 2 random blocks with Rocks If HP <= 1700 (~81%) / Damage >= 407, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill 5 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill row 5 with Metal -Fill the 2x4 block starting at 1:8 with [Popplio,nothing,nothing,Popplio,Popplio,nothing,Popplio,nothing] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill the 2x4 block starting at 1:8 with [Popplio,nothing,nothing,Popplio,Popplio,nothing,Popplio,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks Repeat every 1 move.
Event text (Europe)
The Mythical Pokémon Magearna appears!
In this stage, you can earn a lot of Exp. Points. Try it with Pokémon you want to level up! Don't miss this chance!
You can only play this stage once during the event period without spending any Jewels. You can spend Jewels to play up to nine more times per period. Each of these additional attempts will require one Jewel. Use the item Exp. Points x1.5 to get more Exp. Points!
Event Period: Available from 06:00 (UTC) on Sunday until 06:00 (UTC) Wednesday.
Event text (America)
The Mythical Pokémon Magearna appears!
In this stage, you can earn a lot of Exp. Points. Try it with Pokémon you want to level up! Don't miss this chance!
You can only play this stage once during the event period without spending any Jewels. You can spend Jewels to play up to nine more times per period. Each of these additional attempts will require one Jewel.
Use the item Exp. Points x1.5 to get more Exp. Points!
Event Period: Available from 06:00 (UTC) on Sunday until 06:00 (UTC) Wednesday.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 7+ line, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 28000 (~94%) / Damage >= 1868, switch countdown.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 4 times, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Metal -Fill row 5 with Ice -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,Rocks,nothing,nothing,Rocks] If HP <= 4200 (~63%) / Damage >= 2476, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:8 with Rocks -Fill the 2x2 block starting at 1:8 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x2 block starting at 1:4 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill 5 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 4 moves.
Countdown 2 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 4 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Ice After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x2 block starting at 1:1 with [Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme)] -Fill the 3x2 block starting at 5:2 with [Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus] -Fill rows 1 and 2 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Rocks,Rocks,Rocks,Rocks] -Fill rows 1 and 2 with [nothing,Rocks,Rocks,Rocks,Rocks,nothing,nothing,Metal,Metal,Metal,Metal,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Chespin -Fill 5 random blocks with Chespin -Fill 5 random blocks with Chespin After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill column 5 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 5 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 7+ line, choose an action: -Fill 4 random blocks with Ice If HP <= 1900 (~71%) / Damage >= 788, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 4 random blocks with Ice Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 4x3 block starting at 5:5 with [nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,Ice,Ice,Ice,Ice] If moves <= 4, switch countdown. Repeat every 3 moves.
Countdown 2 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 4 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 5:5 with [Metal,Metal,Metal,Metal,nothing,nothing,Metal,nothing,nothing] -Fill the 3x3 block starting at 1:2 with [nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal,Metal] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with [nothing,nothing,nothing,Tepig,Tepig,Tepig] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 2000 (~50%) / Damage >= 2000, switch countdown. Repeat every 4 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 8 moves, choose an action: -Fill columns 1 and 2 with Cloud -Fill columns 1 and 2 with Cloud If HP <= 2750 (~50%) / Damage >= 2750, switch countdown. Repeat every 8 moves.
Countdown 2 After 8 moves, choose an action: -Fill rows 1 and 2 with Cloud -Fill rows 1 and 2 with Cloud Repeat every 8 moves.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 7+ line, choose an action: -Fill the 0x0 block starting at 4:1 with [] If HP <= 14000 (~88%) / Damage >= 2000, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks Repeat every 1 move.
In this stage, you can earn a lot of Exp. Points. Try it with Pokémon you want to level up! Don't miss this chance!
You can only play this stage once during the event period without spending any Jewels. You can spend Jewels to play up to 14 more times per period. Each of these additional attempts will require one Jewel. Use the item Exp. Points x1.5 to get more Exp. Points!
Event Period: Available from 06:00 (UTC) on Sunday until 06:00 (UTC) Wednesday.
21313 HP
Stage #760: Ho-Oh (Fire)
Limit: 25
moves Exp. Points:
+5
Catch rate:
5%
+3% per every remaining move
Power:
80(at level 1)
Ability:
Power of 5+
15 moves 7 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Ninetales, Pidgey, Happiny, Azurill.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill row 5 with Ice -Fill row 1 with Ice -Fill 5 random blocks with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with Ice -Fill the 2x3 block starting at 1:4 with [Raikou,nothing,nothing,Raikou,Raikou,nothing] -Fill the 2x3 block starting at 1:4 with [Raikou,nothing,nothing,Raikou,Raikou,nothing] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 2 or more lines, choose an action: -Fill 3 random blocks with Raikou -Fill the 2x3 block starting at 1:4 with [Raikou,nothing,nothing,Raikou,Raikou,nothing] -Fill 5 random blocks with Raikou After 2 times, switch countdown.
Countdown 1 After 1 move, choose an action: -Fill the 1x2 block starting at 1:1 with Rocks -Fill the 1x2 block starting at 1:2 with Rocks -Fill the 1x2 block starting at 5:2 with Rocks -Fill the 1x2 block starting at 5:3 with Rocks Repeat every 1 move.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Goomy -Fill 5 random blocks with Goomy -Fill 5 random blocks with Goomy -Fill a random 2x2 block with Metal Repeat every 2 moves.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 7+ line, choose an action: -Fill the 0x0 block starting at 4:1 with [] If HP <= 15000 (~73%) / Damage >= 5626, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Uxie After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After a combo of 2 or more lines, choose an action: -Fill the 2x2 block starting at 1:2 with Metal If HP <= 16000 (~90%) / Damage >= 1820, switch countdown.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [Tapu Lele,Ice,Ice,Tapu Lele,Tapu Lele,Ice,Ice,Tapu Lele,Tapu Lele,Ice,Ice,Tapu Lele] -Fill columns 1 and 2 with [Ice,Tapu Lele,Tapu Lele,Ice,Ice,Tapu Lele,Tapu Lele,Ice,Ice,Tapu Lele,Tapu Lele,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill column 5 with [Ice,Toucannon,Ice,Toucannon,Ice,Toucannon] -Fill column 1 with [Ice,Toucannon,Ice,Toucannon,Ice,Toucannon] -Fill column 5 with [Ice,Toucannon,Ice,Toucannon,Ice,Toucannon] -Fill column 1 with [Ice,Toucannon,Ice,Toucannon,Ice,Toucannon] Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill a random 3x2 block with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 5:2 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] -Fill the 3x3 block starting at 1:5 with [Mewtwo,nothing,Mewtwo,nothing,nothing,nothing,Mewtwo,nothing,Mewtwo] After 2 times, switch countdown.
Countdown 1 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill 1 random block with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill 3 random blocks (placed together) with Ice If HP <= 10000 (~101%) / Damage >= -51, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 4 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill 3 random blocks (placed together) with Ice
Countdown 1 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 1 and 2 with [nothing,Metal,nothing,Metal,nothing,Metal,Metal,nothing,Metal,nothing,Metal,nothing] -Fill columns 1 and 2 with [nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Metal -Fill column 5 with Metal -Fill column 1 with Metal -Fill column 5 with Metal -Fill column 1 with Metal -Fill column 5 with Metal If HP <= 6000 (~50%) / Damage >= 6000, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 5 random blocks with Ice Repeat every 1 move.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 14330 (~36%) / Damage >= 25081, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 1 move, choose an action: -Fill 1 random block with Metal -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks Repeat every 1 move.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks -Fill 6 random blocks with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill 4 random blocks with Porygon-Z After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Ice,Ice,Ice,Ice,nothing,Ice,Ice,Ice,Ice] -Fill the 3x3 block starting at 5:6 with [Ice,Ice,Ice,Ice,nothing,Ice,Ice,Ice,Ice] After 2 times, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] After 0 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 2 random blocks with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill row 5 with [Metal,Politoed,Metal,Metal,Politoed,Metal] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill 2 random blocks with Metal -Fill 2 random blocks with Wobbuffet (Female) Repeat every 3 moves.
49840 HP
Stage #984: Tapu Fini (Water)
Limit: 19
moves Exp. Points:
+5
Catch rate:
15%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Barrier Bash++
6.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Metal, Buneary, Happiny, Minccino.
Countdown 2 After 2 moves, choose an action: -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing] -Fill the 0x0 block starting at 4:1 with [] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 1 and 2 with [Ice,Ice,nothing,nothing,Ice,Ice,Ice,Ice,nothing,nothing,Ice,Ice] -Fill the 0x0 block starting at 4:1 with [] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 8 moves, choose an action: -Fill rows 1 and 2 with [nothing,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks] After 1 time, switch countdown. Repeat every 8 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 2x4 block starting at 1:2 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 4x1 block starting at 5:5 with Ice -Fill the 1x4 block starting at 1:7 with Ice -Fill the 4x1 block starting at 5:1 with Ice -Fill the 1x4 block starting at 5:5 with Ice Repeat every 3 moves.
Al igual que gran parte de los sitios web, PkParaiso.com usa cookies para recordar tus preferencias y mostrar publicidad.
Si continúas navegando por la página, consideraremos que aceptas su uso.