Countdown 1 After 2 moves, choose an action: -Fill column 1 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks] -Fill column 5 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
13230 HP
Stage #604: Kricketune (Bug)
Limit: 10
moves Exp. Points:
+10
Catch rate:
8%
+4% per every remaining move
Power:
50(at level 1)
Ability:
Stabilize
5 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 7000 (~55%) / Damage >= 5800, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill columns 2, 3, 4, 5, 6 and 7 with [Snover,Snover,Ice,Ice,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] If HP <= 8500 (~24%) / Damage >= 26535, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill columns 2, 3, 4, 5, 6 and 7 with [Snover,Snover,Ice,Ice,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] Repeat every 1 move.
Countdown 1 When the stage starts, choose an action: -Fill the 3x2 block starting at 1:1 with [Metal,Ice,Ice,Metal,Ice,Ice] -Fill the 3x2 block starting at 1:1 with [Ice,Metal,Ice,Ice,Metal,Ice] -Fill the 3x2 block starting at 1:1 with [Metal,Ice,Metal,Metal,Ice,Metal] -Fill the 3x2 block starting at 1:1 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 3x2 block starting at 5:2 with [Metal,Ice,Ice,Metal,Ice,Ice] -Fill the 3x2 block starting at 5:2 with [Ice,Metal,Ice,Ice,Metal,Ice] -Fill the 3x2 block starting at 5:2 with [Metal,Ice,Metal,Metal,Ice,Metal] -Fill the 3x2 block starting at 5:2 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [nothing,Metal,nothing,Metal,Ice,Metal,nothing,Metal,nothing] -Fill the 3x3 block starting at 1:5 with [nothing,Metal,nothing,Metal,Ice,Metal,nothing,Metal,nothing] -Fill the 3x3 block starting at 5:2 with [nothing,Metal,nothing,Metal,Ice,Metal,nothing,Metal,nothing] -Fill the 3x3 block starting at 5:6 with [nothing,Metal,nothing,Metal,Ice,Metal,nothing,Metal,nothing] Repeat every 3 moves.
15876 HP
Stage #613: Abomasnow (Ice)
Limit: 10
moves Exp. Points:
+10
Catch rate:
8%
+7% per every remaining move
Power:
60(at level 1)
Ability:
Heavy Hitter
5 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 4 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 5000 (~36%) / Damage >= 8860, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 4 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 2x2 block starting at 1:2 with Ice -Fill row 1 with [Ice,Ice,nothing,nothing,Ice,Ice] -Fill row 5 with [Ice,Ice,nothing,nothing,Ice,Ice] Repeat every 2 moves.
Countdown 2 After a combo of 1 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After a combo of 4 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with []
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 11760 (~45%) / Damage >= 14373, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 1 move.
Countdown 1 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 8400 (~42%) / Damage >= 11760, switch countdown.
Countdown 2 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill the 1x2 block starting at 5:3 with Ice -Fill the 1x2 block starting at 1:3 with Ice -Fill the 1x2 block starting at 5:2 with Ice -Fill the 1x2 block starting at 1:2 with Ice -Fill the 1x2 block starting at 5:1 with Ice -Fill the 1x2 block starting at 1:1 with Ice Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,Ice,Ice] -Fill the 3x3 block starting at 5:1 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,Ice,Ice] -Fill the 3x3 block starting at 1:6 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,Ice,Ice] -Fill the 3x3 block starting at 5:2 with [Ice,nothing,nothing,Ice,nothing,nothing,Ice,Ice,Ice] Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 10000 (~23%) / Damage >= 33136, switch countdown. Repeat every 2 moves.
Countdown 1 After a combo of 3 or more lines, choose an action: -Fill the 3x3 block starting at 5:5 with [Metal,Rocks,Metal,Rocks,Feebas,Rocks,Metal,Rocks,Metal] -Fill the 3x3 block starting at 1:2 with [Metal,Rocks,Metal,Rocks,Feebas,Rocks,Metal,Rocks,Metal]
Countdown 1 After 2 moves, choose an action: -Fill 7 random blocks (placed together) with Metal -Fill 7 random blocks (placed together) with Metal Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Metal,Rocks,Metal,Rocks,Milotic,Rocks,Metal,Rocks,Metal] -Fill the 3x3 block starting at 1:5 with [Metal,Rocks,Metal,Rocks,Milotic,Rocks,Metal,Rocks,Metal] -Fill the 3x3 block starting at 5:2 with [Metal,Rocks,Metal,Rocks,Milotic,Rocks,Metal,Rocks,Metal] -Fill the 3x3 block starting at 5:6 with [Metal,Rocks,Metal,Rocks,Milotic,Rocks,Metal,Rocks,Metal] If HP <= 8085 (~31%) / Damage >= 17966, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 2 moves.
7140 HP
Stage #635: Piplup (Water)
Limit: 15
moves Exp. Points:
+15
Catch rate:
6%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Heavy Hitter
7.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 3 moves, choose an action: -Fill rows 5, 6 and 7 with [Metal,Metal,Prinplup,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 2 random blocks with Metal -Fill rows 5, 6 and 7 with [Metal,Metal,Prinplup,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 2 times, switch countdown. Repeat every 1 move.
8169 HP
Stage #638: Persian (Normal)
Limit: 8
moves Exp. Points:
+8
Catch rate:
6%
+8% per every remaining move
Power:
60(at level 1)
Ability:
Brute Force
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Rocks, Buneary, Happiny, Minccino.
Countdown 1 After 1 move, choose an action: -Fill the 2x5 block starting at 3:5 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill the 2x5 block starting at 3:7 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill the 0x0 block starting at 4:1 with [] Repeat every 1 move.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 14700 (~43%) / Damage >= 19599, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with []
33957 HP
Stage #640: Deoxys (Psychic)
Limit: 25
moves Exp. Points:
+25
Catch rate:
10%
+3% per every remaining move
Power:
80(at level 1)
Ability:
Heavy Hitter
12 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Metal, Rocks, Togepi, Pichu. Additional: Deoxys.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 16170 (~48%) / Damage >= 17787, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 8085 (~24%) / Damage >= 25872, switch countdown. Repeat every 2 moves.
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