Countdown 1 After a combo of 3 or more lines, choose an action: -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 5 random blocks with Coin
The more Coins you match, the more Coins you'll receive after clearing the stage!
You can play this stage once during this 24-hour period each week without spending Jewels. You can spend a Jewel to play this stage three more times per period.
Event Period: Available from 06:00 (UTC) on Sunday until 06:00 (UTC) Monday. (US date format)
Please note that there is a limit to the number of Coins that you can obtain.
4896 HP
Stage #2: Mew (Psychic)
Limit: 20
moves Exp. Points:
+5
Catch rate:
3%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Power of 5
12 moves 6 moves 2 moves
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Rocks If HP <= 2000 (~41%) / Damage >= 2896, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 1 random block with Metal Repeat every 1 move.
Event text
Take on the Mythical Pokémon Keldeo Ordinary Form here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Ampharos! Get Ampharos in Main Stage 130 and its Mega Stone, Ampharosite, from Main Stage 105. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/03/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 1 and 2 with Rocks -Fill rows 2 and 3 with Rocks -Fill rows 3 and 4 with Rocks -Fill rows 4 and 5 with Rocks -Fill rows 5 and 6 with Rocks -Fill row 6 with Rocks -Fill row 1 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 1 with Rocks Repeat every 1 move.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
5850 HP
Stage #40: Golbat (Poison)
Limit: 10
moves Exp. Points:
+5
Catch rate:
8%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
6 moves 3 moves 1 move
Safari Pokémon #1 - 13.3% encounter rate. Safari Pokémon #14 - 13.3% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice Repeat every 3 moves.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks Repeat every 1 move.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #118: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
14%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #119: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
19%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #120: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #121: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
29%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #122: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #123: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
39%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Duskull After 1 time, switch countdown. Repeat every 2 moves.
Event text
Take on Dusknoir here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Duskull! You can catch it in the Pokémon Safari, which is also live! Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Infernape -Fill 2 random blocks with Rocks -Fill 2 random blocks with Metal If HP <= 8980 (~50%) / Damage >= 8980, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Infernape -Fill 3 random blocks with Rocks -Fill 2 random blocks with Metal -Fill 2 random blocks with Ice -Fill 2 random blocks with Cloud Repeat every 1 move.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Pinsir.
We recommend Torchic and
Combusken! If you activate the Pyre skill, your Fire-type damage will increase in a combo! Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/14/2016 (US date format)
21060 HP
Stage #312: Greninja (Water)
Limit: 1:00 Exp. Points:
+5
Catch rate:
9%
+8% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Power of 4+
9 sec. 7 sec. 1 sec.
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill columns 5 and 6 with [nothing,nothing,nothing,Metal,Metal,Metal,Metal,Metal,nothing,Metal,nothing,nothing] If HP <= 8000 (~38%) / Damage >= 13060, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill column 2 with Rocks -Fill column 4 with Metal -Fill column 6 with Rocks Repeat every 1 move.
Can you defeat this powerful foe in a strictly limited amount of time?!
We recommend Mega Ampharos! Get Ampharos in Main Stage 130 and its Mega Stone, Ampharosite, from Main Stage 105. Using an Attack Power ↑ or Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/03/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Rocks -Fill row 2 with Rocks -Fill row 3 with Rocks -Fill row 4 with Rocks -Fill row 5 with Rocks -Fill row 6 with Rocks Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 2 random blocks with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice If HP <= 3000 (~47%) / Damage >= 3350, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice If HP <= 3000 (~39%) / Damage >= 4600, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice If HP <= 6850 (~49%) / Damage >= 7150, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 1 and 2 with Metal -Fill rows 2 and 3 with Metal -Fill rows 3 and 4 with Metal -Fill rows 4 and 5 with Metal -Fill rows 5 and 6 with Metal -Fill row 6 with Metal -Fill row 1 with Metal After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 4+ line, choose an action: -Fill 5 random blocks with Ice If HP <= 10000 (~47%) / Damage >= 11500, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill rows 3 and 4 with Ice -Fill rows 4 and 5 with Ice -Fill rows 5 and 6 with Ice -Fill row 6 with Ice Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 1 and 2 with Metal -Fill rows 2 and 3 with Metal -Fill rows 3 and 4 with Metal -Fill rows 4 and 5 with Metal -Fill rows 5 and 6 with Metal -Fill row 6 with Metal -Fill row 1 with Metal After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:2 with [nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal,Metal] -Fill the 3x3 block starting at 4:2 with [Metal,nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 4 and 5 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 1 move.
Event text
A limited move format competitive stage is available! Prizes by Place: 1–15,000: 1 Swampertite and 1 Mega Speedup 15,001–80,000: 1 Swampertite 80,001–120,000: 2 Attack Power ↑ And everyone else who participates still gets one Attack Power ↑!
Event Period: Until 05:00 (UTC) 05/17/2016 (US date format)
Reward Period: From 06:00 (UTC) 05/20/2016 until 06:00 (UTC) 05/27/2016 Please note that the top five scores will only be updated at various times throughout these events.
29403 HP
Stage #358: Zygarde (Dragon)
Limit: 22
moves Exp. Points:
+5
Catch rate:
23%
+2% per every remaining move
Power:
90(at level 1)
Ability:
Power of 5+
13 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Florges, Haxorus, Togekiss, Froslass.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Yveltal -Fill 5 random blocks with Xerneas If HP <= 13000 (~44%) / Damage >= 16403, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 4x3 block starting at 1:1 with [Rocks,nothing,Ice,Ice,Rocks,Rocks,Ice,nothing,Rocks,Ice,nothing,nothing] -Fill the 4x3 block starting at 3:4 with [Ice,nothing,Rocks,Ice,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Ice,Rocks] -Fill columns 4 and 5 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal] Repeat every 2 moves.
Event text
Zygarde Complete Forme appears! Can you defeat the overwhelming power of this Legendary Pokémon?
Gather your strongest team together to take on this fearsome challenge!
Consider bringing Dragonite and Haxorus along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
4350 HP
Stage #359: Mantyke (Water)
Limit: 10
moves Exp. Points:
+5
Catch rate:
16%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Crowd Control
6 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill rows 3 and 4 with [Rocks,Solrock,nothing,nothing,Solrock,Rocks,nothing,nothing,Solrock,Solrock,nothing,nothing] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Can you defeat this powerful foe in a strictly limited amount of time?!
Consider bringing Heracross and Scizor along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
8615 HP
Stage #365: Bellossom (Grass)
Limit: 20
moves Exp. Points:
+5
Catch rate:
15%
+3% per every remaining move
Power:
70(at level 1)
Ability:
Mind Zap
12 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 3 and 4 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 5 and 6 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] After 0 times, switch countdown. Repeat every 3 moves.
Event text
Take on Bellossom here! Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Combusken and Charizard along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
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