Countdown 1 After 2 moves, choose an action: -Fill 1 random block with Rocks If HP <= 900 (~38%) / Damage >= 1463, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 1 and 2 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] If moves <= 5, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 4 random blocks with Kyogre Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 1:2 with Tepig After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 4 moves, choose an action: -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 After 3 moves, choose an action: -Fill rows 1 and 2 with Rocks -Fill columns 1 and 2 with Rocks If moves <= 9, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Zangoose Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks If moves <= 7, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with Ice -Fill rows 5 and 6 with Ice -Fill rows 1 and 2 with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice Repeat every 3 moves.
Event text (Europe)
Take on the Legendary Pokémon Groudon here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster!
Event text (America)
Take on the Legendary Pokémon Groudon here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster!
Event Period: Until 06:00 (UTC) 05/31/2016
5880 HP
Stage #89: Pignite (Fire)
Limit: 20
moves Exp. Points:
+5
Catch rate:
3%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Heavy Hitter
12 moves 6 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] -Fill columns 1 and 2 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] -Fill columns 5 and 6 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 2x2 block starting at 1:2 with Pignite -Fill the 2x2 block starting at 1:2 with Pignite After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Pignite,Rocks,Pignite,Pignite,Rocks,Pignite,Pignite,Rocks,Pignite,Pignite,Rocks,Pignite] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Rocks If HP <= 2000 (~41%) / Damage >= 2896, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 1 random block with Metal Repeat every 1 move.
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill row 1 with Ice After 1 time, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill 1 random block with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Gastly After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 06/28/2016
17458 HP
Stage #181: Tornadus (Flying)
Limit: 14
moves Exp. Points:
+5
Catch rate:
14%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 06/28/2016
17458 HP
Stage #182: Tornadus (Flying)
Limit: 14
moves Exp. Points:
+5
Catch rate:
19%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 06/28/2016
17458 HP
Stage #183: Tornadus (Flying)
Limit: 14
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 06/28/2016
17458 HP
Stage #184: Tornadus (Flying)
Limit: 14
moves Exp. Points:
+5
Catch rate:
29%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 06/28/2016
17458 HP
Stage #185: Tornadus (Flying)
Limit: 14
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 06/28/2016
17458 HP
Stage #186: Tornadus (Flying)
Limit: 14
moves Exp. Points:
+5
Catch rate:
39%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Tornadus. Tornadus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Articuno and Aurorus along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Tornadus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 06/28/2016
7963 HP
Stage #221: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
9%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 08/16/2016
7963 HP
Stage #222: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
14%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 08/16/2016
7963 HP
Stage #223: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
19%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 08/16/2016
7963 HP
Stage #224: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 08/16/2016
7963 HP
Stage #226: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 08/16/2016
7963 HP
Stage #227: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
39%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus Incarnate Forme.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop a Thundurus Incarnate Forme Skill Booster or Mega Speedup!
Event Period: Until 06:00 (UTC) 08/16/2016
15232 HP
Stage #231: Landorus (Ground)
Limit: 0:45 Exp. Points:
+5
Catch rate:
12%
+2% per every 3 remaining sec.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Infernape -Fill 2 random blocks with Rocks -Fill 2 random blocks with Metal If HP <= 8980 (~50%) / Damage >= 8980, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Infernape -Fill 3 random blocks with Rocks -Fill 2 random blocks with Metal -Fill 2 random blocks with Ice -Fill 2 random blocks with Cloud Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] -Fill the 3x3 block starting at 1:5 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:2 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:6 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] -Fill the 3x3 block starting at 1:5 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:2 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 5:6 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Solrock,nothing,nothing,Solrock,Rocks,nothing,nothing,Solrock,Solrock,nothing,nothing] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill rows 1 and 2 with Rocks -Fill columns 1 and 2 with Rocks If moves <= 9, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Zangoose Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks If moves <= 7, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Countdown 1 After 8 moves, choose an action: -Fill 5 random blocks with Magmortar If HP <= 14600 (~96%) / Damage >= 684, switch countdown. Repeat every 8 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Magmortar After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Take on Magmortar here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event text (America)
Take on Magmortar here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in Main Stage 104 and its Mega Stone, Aerodactylite, from Main Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Countdown 1 After 3 moves, choose an action: -Fill a random 1x5 block with Landorus (Therian Forme) After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:6 with [Ice,Ice,nothing,Ice,Ice,Ice,nothing,nothing,Ice] -Fill the 3x3 block starting at 5:1 with [Rocks,nothing,nothing,Rocks,Rocks,Rocks,nothing,Rocks,Rocks] After 2 times, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill a random 1x6 block with Pikachu After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill a random 1x6 block with Lugia After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 0 moves, choose an action: -Fill the 4x3 block starting at 5:5 with [Whimsicott,Whimsicott,nothing,Whimsicott,nothing,nothing,Whimsicott,nothing,nothing,Whimsicott,nothing,nothing] After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill 1 random block with Rocks If HP <= 900 (~38%) / Damage >= 1463, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 4x2 block starting at 1:4 with [Pikachu (Happy),Pikachu (Happy),Pikachu,Pikachu (Happy),Pikachu,Pikachu (Happy),Pikachu,Pikachu] -Fill the 3x4 block starting at 1:4 with [nothing,Pikachu (Happy),nothing,nothing,Pikachu,nothing,Pikachu,Pikachu (Happy),Pikachu,nothing,Pikachu (Happy),nothing] -Fill rows 1 and 2 with [nothing,nothing,Pikachu (Happy),Pikachu,nothing,nothing,Pikachu (Happy),Pikachu (Happy),Pikachu,Pikachu (Happy),Pikachu,Pikachu] Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Countdown 1 After 6 moves, choose an action: -Fill column 1 with [Metal,Metal,Metal,Rocks,Metal,Metal] After 1 time, switch countdown. Repeat every 6 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Event text (Europe)
Take on Electivire here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in main stage 104 and its Mega Stone, Aerodactylite, from main stage 180. Using a Mega Start might also give you a better shot at beating and catching this Pokémon! After catching it, if you retry the stage, it may occasionally drop an Electivire Skill Booster or Raise Max Level!
Strengthen Electivire to prepare it for the Mega Pidgeot competitive stage!
Event text (America)
Take on Electivire here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Aerodactyl! Get Aerodactyl in main stage 104 and its Mega Stone, Aerodactylite, from main stage 180. Using a Mega Start might also give you a better shot at beating and catching this Pokémon!
After catching it, if you retry the stage, it may occasionally drop an Electivire Skill Booster or Raise Max Level!
Strengthen Electivire to prepare it for the Mega Pidgeot competitive stage!
Event Period: Until 06:00 (UTC) 10/18/2016
16536 HP
Stage #511: Thundurus (Electric)
Limit: 0:50 Exp. Points:
+5
Catch rate:
10%
+4% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Risk-Taker
25 sec. 8 sec. 1 sec.
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 7 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] Repeat every 7 moves.
Countdown 2 After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 5 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x4 block starting at 1:6 with [Charmander (Winking),Charmander,Charmander (Winking),Charmander,Charmander,Charmander (Winking),Charmander (Winking),Charmander] -Fill the 2x4 block starting at 1:6 with [Charmander (Winking),Charmander,Charmander (Winking),Charmander,Charmander,Charmander (Winking),Charmander (Winking),Charmander] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 1 move.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 29/08/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 08/29/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
5341 HP
Stage #513: Squirtle (Water)
Limit: 14
moves Exp. Points:
+5
Catch rate:
10%
+3% per every remaining move
Power:
40(at level 1)
Ability:
Rock Break+
8 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 6 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 4x2 block starting at 1:8 with [Squirtle (Winking),Squirtle (Winking),Squirtle,Squirtle (Winking),Squirtle,Squirtle,Squirtle (Winking),Squirtle] After 2 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 29/08/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 08/29/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 5 and 6 with [Bulbasaur (Winking),nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 1 move.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 29/08/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 08/29/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 When the stage starts, choose an action: -Fill the 4x1 block starting at 1:8 with [Jigglypuff (Winking),Jigglypuff (Winking),nothing,Jigglypuff (Winking)] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:8 with [Jigglypuff,Rocks,Rocks,Rocks,Jigglypuff,Rocks,Rocks,Rocks,Jigglypuff] After 1 time, switch countdown. Repeat every 3 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 29/08/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 08/29/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x4 block starting at 1:4 with [Clefairy (Winking),Metal,Clefairy (Winking),Clefairy,Clefairy,Clefairy (Winking),Clefairy (Winking),Clefairy] After 3 times, switch countdown. Repeat every 2 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 29/08/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Charmander (Winking) Wednesday: Squirtle (Winking) Thursday: Bulbasaur (Winking) Friday: Jigglypuff (Winking) Monday: Clefairy (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 08/29/2017 (US date Format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
15232 HP
Stage #521: Landorus (Ground)
Limit: 0:45 Exp. Points:
+5
Catch rate:
16%
+2% per every 3 remaining sec.
Power:
80(at level 1)
Ability:
Power of 5+
22 sec. 7 sec. 1 sec.
No additional info
Up to 4 support Pokémon. Default:
Tornadus, Landorus, Pichu, Togepi. Additional: Thundurus.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 7000 (~45%) / Damage >= 8582, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill row 1 with Metal -Fill the 0x0 block starting at 4:1 with [] -Fill row 1 with Metal -Fill the 0x0 block starting at 4:1 with [] Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x4 block starting at 1:8 with [Torchic (Winking),Torchic,Torchic,Torchic (Winking),Torchic (Winking),Torchic,Torchic (Winking),Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 05/09/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 09/05/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
6641 HP
Stage #553: Treecko (Grass)
Limit: 15
moves Exp. Points:
+5
Catch rate:
10%
+5% per every remaining move
Power:
50(at level 1)
Ability:
Power of 4+
9 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill columns 7, 8, 9 and 10 with [Metal,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 4x2 block starting at 5:1 with [Treecko (Winking),Treecko (Winking),Treecko,Treecko (Winking),Treecko,Treecko (Winking),Treecko,Treecko] After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 05/09/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 09/05/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
5723 HP
Stage #554: Mudkip (Water)
Limit: 15
moves Exp. Points:
+5
Catch rate:
10%
+4% per every remaining move
Power:
50(at level 1)
Ability:
Power of 4+
9 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 2x4 block starting at 5:1 with [nothing,Mudkip (Winking),nothing,Mudkip (Winking),Mudkip (Winking),nothing,nothing,Mudkip (Winking)] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After making a move, if the dropped Pokémon doesn't make a 5+ line, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 05/09/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 09/05/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Metal -Fill the 2x4 block starting at 1:8 with [Metal,Castform (Winking),Castform (Winking),Castform,Castform,Castform (Winking),Castform,Castform (Winking)] -Fill row 1 with Metal -Fill row 1 with Metal -Fill the 2x4 block starting at 1:8 with [Metal,Castform (Winking),Castform (Winking),Castform,Castform,Castform (Winking),Castform,Castform (Winking)] After 5 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill 3 random blocks with Metal Repeat every 3 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 05/09/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 09/05/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 After 3 moves, choose an action: -Fill the 4x5 block starting at 7:5 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill the 3x3 block starting at 1:4 with [nothing,Pikachu (Sleeping),nothing,nothing,Rocks,nothing,Pikachu (Sleeping),nothing,Pikachu (Sleeping)] After 1 time, switch countdown. Repeat every 1 move.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 05/09/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Torchic (Winking) Wednesday: Treecko (Winking) Thursday: Mudkip (Winking) Friday: Castform (Winking) Monday: Pikachu (Sleeping) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one (24-hour) day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop a Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 09/05/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
9600 HP
Stage #577: Archeops (Rock)
Limit: 0:40 Exp. Points:
+5
Catch rate:
12%
+4% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Power of 4+
20 sec. 6 sec. 1 sec.
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:3 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 1:2 with Metal After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x2 block starting at 1:3 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 1:2 with Metal Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start or Attack Power ↑ and it may occasionally drop a Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start, or Attack Power ↑, and it may occasionally drop a Mega Speedup!
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start or Attack Power ↑ and it may occasionally drop a Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start, or Attack Power ↑, and it may occasionally drop a Mega Speedup!
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start or Attack Power ↑ and it may occasionally drop a Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start, or Attack Power ↑, and it may occasionally drop a Mega Speedup!
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start or Attack Power ↑ and it may occasionally drop a Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start, or Attack Power ↑, and it may occasionally drop a Mega Speedup!
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start or Attack Power ↑ and it may occasionally drop a Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start, or Attack Power ↑, and it may occasionally drop a Mega Speedup!
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start or Attack Power ↑ and it may occasionally drop a Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start, or Attack Power ↑, and it may occasionally drop a Mega Speedup!
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start or Attack Power ↑ and it may occasionally drop a Mega Speedup!
Event text (America)
Once per day, beginning at 06:00 UTC, you can play this special stage to face Delibird (Holiday).
Delibird (Holiday) will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Combusken and Moltres along for this battle.
Get Combusken in main stage 66 and Moltres from expert stage 6.
Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
After catching it, if you retry the stage, it may drop items including Coins, a Disruption Delay, Mega Start, or Attack Power ↑, and it may occasionally drop a Mega Speedup!
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
4152 HP
Stage #627: Cosmog (Psychic)
Limit: 7
moves Exp. Points:
+5
Catch rate:
6%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Power of 5
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
4152 HP
Stage #635: Cosmog (Psychic)
Limit: 7
moves Exp. Points:
+5
Catch rate:
22%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Power of 5
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
4152 HP
Stage #636: Cosmog (Psychic)
Limit: 7
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Power of 5
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
4152 HP
Stage #637: Cosmog (Psychic)
Limit: 7
moves Exp. Points:
+5
Catch rate:
26%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Power of 5
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
4152 HP
Stage #638: Cosmog (Psychic)
Limit: 7
moves Exp. Points:
+5
Catch rate:
28%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Power of 5
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
4152 HP
Stage #639: Cosmog (Psychic)
Limit: 7
moves Exp. Points:
+5
Catch rate:
30%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Power of 5
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
4152 HP
Stage #640: Cosmog (Psychic)
Limit: 7
moves Exp. Points:
+5
Catch rate:
32%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Power of 5
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Cosmog After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 7 random blocks with Cosmog -Fill row 5 with Cosmog After 2 times, switch countdown. Repeat every 1 move.
2375 HP
Stage #644: Wishiwashi (Water)
Limit: 7
moves Exp. Points:
+5
Catch rate:
12%
+3% per every remaining move
Power:
30(at level 1)
Ability:
Crowd Control
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 1 move, choose an action: -Fill rows 1, 2, 3 and 4 with [Wishiwashi,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill 1 random block with Wishiwashi -Fill rows 1, 2, 3 and 4 with [Wishiwashi,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 1, 2, 3 and 4 with [Wishiwashi,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 2x2 block starting at 1:2 with [Ice,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill the 2x2 block starting at 1:2 with [nothing,Ice,nothing,nothing] -Fill the 2x2 block starting at 1:2 with [nothing,nothing,nothing,Ice] -Fill the 2x2 block starting at 1:2 with [nothing,nothing,Ice,nothing] After 3 times, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Oricorio (Pom-Pom Style) After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 5 and 6 with [nothing,Ice,Ice,Ice,Ice,nothing,Ice,nothing,nothing,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 7 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 4x2 block starting at 1:4 with [nothing,nothing,Grimer (Alola Form),nothing,Grimer (Alola Form),nothing,Grimer (Alola Form),Grimer (Alola Form)] Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
7778 HP
Stage #680: Cosmoem (Psychic)
Limit: 16
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
40(at level 1)
Ability:
Power of 5
9.25 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Cosmoem.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
7778 HP
Stage #681: Cosmoem (Psychic)
Limit: 16
moves Exp. Points:
+5
Catch rate:
26%
+2% per every remaining move
Power:
40(at level 1)
Ability:
Power of 5
9.25 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Cosmoem.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
7778 HP
Stage #682: Cosmoem (Psychic)
Limit: 16
moves Exp. Points:
+5
Catch rate:
28%
+2% per every remaining move
Power:
40(at level 1)
Ability:
Power of 5
9.25 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Cosmoem.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
7778 HP
Stage #683: Cosmoem (Psychic)
Limit: 16
moves Exp. Points:
+5
Catch rate:
30%
+2% per every remaining move
Power:
40(at level 1)
Ability:
Power of 5
9.25 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Cosmoem.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
7778 HP
Stage #684: Cosmoem (Psychic)
Limit: 16
moves Exp. Points:
+5
Catch rate:
32%
+2% per every remaining move
Power:
40(at level 1)
Ability:
Power of 5
9.25 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Cosmoem.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
7778 HP
Stage #685: Cosmoem (Psychic)
Limit: 16
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
40(at level 1)
Ability:
Power of 5
9.25 moves 4 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Cosmoem.
Countdown 1 After 3 moves, choose an action: -Fill 7 random blocks with Ice If HP <= 7200 (~93%) / Damage >= 578, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
16800 HP
Stage #694: Tornadus (Flying)
Limit: 0:50 Exp. Points:
+5
Catch rate:
10%
+3% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Risk-Taker
25.25 sec. 8 sec. 1 sec.
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] Repeat every 5 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 7+ line, choose an action: -Fill 4 random blocks with Ice If HP <= 1900 (~71%) / Damage >= 788, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 4 random blocks with Ice Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 5:5 with [Metal,Metal,Metal,Metal,nothing,nothing,Metal,nothing,nothing] -Fill the 3x3 block starting at 1:2 with [nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal,Metal] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 5 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 1 When the stage starts, choose an action: -Place Pyukumuku at 1:6 After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After a combo of 1 or more lines, choose an action: -Fill the 3x3 block starting at 5:1 with [nothing,Pyukumuku,nothing,Pyukumuku,nothing,Pyukumuku,nothing,Pyukumuku,nothing] -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 3 times, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with [nothing,nothing,nothing,Tepig,Tepig,Tepig] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 2000 (~50%) / Damage >= 2000, switch countdown. Repeat every 4 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
4200 HP
Stage #730: Pikachu (Electric)
Limit: 12
moves Exp. Points:
+5
Catch rate:
28%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Dragon Talon
7.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
4200 HP
Stage #731: Pikachu (Electric)
Limit: 12
moves Exp. Points:
+5
Catch rate:
31%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Dragon Talon
7.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
4200 HP
Stage #732: Pikachu (Electric)
Limit: 12
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Dragon Talon
7.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
4200 HP
Stage #733: Pikachu (Electric)
Limit: 12
moves Exp. Points:
+5
Catch rate:
37%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Dragon Talon
7.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
4200 HP
Stage #734: Pikachu (Electric)
Limit: 12
moves Exp. Points:
+5
Catch rate:
40%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Dragon Talon
7.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
4200 HP
Stage #735: Pikachu (Electric)
Limit: 12
moves Exp. Points:
+5
Catch rate:
43%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Dragon Talon
7.25 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 1 and 2 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
6292 HP
Stage #794: Butterfree (Bug)
Limit: 13
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
7 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
6292 HP
Stage #795: Butterfree (Bug)
Limit: 13
moves Exp. Points:
+5
Catch rate:
26%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
7 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
6292 HP
Stage #796: Butterfree (Bug)
Limit: 13
moves Exp. Points:
+5
Catch rate:
28%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
7 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
6292 HP
Stage #797: Butterfree (Bug)
Limit: 13
moves Exp. Points:
+5
Catch rate:
30%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
7 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
6292 HP
Stage #798: Butterfree (Bug)
Limit: 13
moves Exp. Points:
+5
Catch rate:
32%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
7 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
6292 HP
Stage #799: Butterfree (Bug)
Limit: 13
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
7 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill columns 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 1 move.
15471 HP
Stage #827: Wigglytuff (Fairy)
Limit: 18
moves Exp. Points:
+5
Catch rate:
10%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Rock Break++
10 moves 5 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill 1 random block with Metal -Fill the 0x0 block starting at 4:1 with [] -Fill 1 random block with Metal -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 6 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] If HP <= 30000 (~63%) / Damage >= 17880, switch countdown. Repeat every 6 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill rows 5, 6, 7 and 8 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] If HP <= 12000 (~25%) / Damage >= 35880, switch countdown. Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill columns 1 and 2 with [nothing,nothing,nothing,Metal,Metal,Metal,Metal,Metal,nothing,Metal,nothing,nothing] If HP <= 8000 (~41%) / Damage >= 11565, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill column 5 with Rocks -Fill column 5 with Metal -Fill column 5 with Rocks Repeat every 1 move.
Countdown 1 After a combo of 2 or more lines, choose an action: -Fill the 2x2 block starting at 1:2 with Metal If HP <= 16000 (~90%) / Damage >= 1820, switch countdown.
Countdown 2 After 0 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks If HP <= 15000 (~58%) / Damage >= 10920, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill a random 1x3 block with Metal -Fill a random 1x3 block with Metal -Fill a random 1x2 block with Rocks If HP <= 3000 (~73%) / Damage >= 1118, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 3x3 block starting at 5:1 with [Metal,nothing,Rocks,Metal,nothing,Rocks,nothing,nothing,Rocks] -Fill the 3x3 block starting at 1:1 with [Rocks,nothing,Metal,Rocks,nothing,Metal,nothing,nothing,Metal] Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill rows 1 and 2 with [nothing,Metal,nothing,Rocks,nothing,Metal,nothing,Metal,nothing,Rocks,nothing,Metal] -Fill rows 5 and 6 with [Metal,nothing,Rocks,nothing,Metal,nothing,Metal,nothing,Rocks,nothing,Metal,nothing] Repeat every 2 moves.
Countdown 2 After 4 moves, choose an action: -Fill the 2x2 block starting at 4:6 with [-2490-,nothing,nothing,nothing] Repeat every 4 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] -Fill the 0x0 block starting at 4:1 with [] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After a combo of 3 or more lines, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown.
Countdown 1 After 1 move, choose an action: -Fill 6 random blocks with Rocks -Fill 6 random blocks with Rocks After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 3 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 17/10/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 10/17/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
5445 HP
Stage #899: Togetic (Fairy)
Limit: 10
moves Exp. Points:
+5
Catch rate:
16%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost+
5 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 6 random blocks with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 4x2 block starting at 5:1 with [Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 17/10/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 10/17/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
4065 HP
Stage #900: Carbink (Rock)
Limit: 8
moves Exp. Points:
+5
Catch rate:
14%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Mega Boost+
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 17/10/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 10/17/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 After 2 moves, choose an action: -Fill the 3x4 block starting at 7:5 with [Rocks,Rocks,Swirlix (Winking),nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 17/10/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 10/17/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 After 2 moves, choose an action: -Fill rows 5 and 6 with [nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,nothing,nothing,nothing,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 7 random blocks with Slurpuff After 1 time, switch countdown. Repeat every 2 moves.
Event text (Europe)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 17/10/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Event text (America)
The Daily Pokémon stage has appeared, where you can face different Pokémon each day!
Tuesday: Audino (Winking) Wednesday: Togetic (Winking) Thursday: Carbink (Winking) Friday: Swirlix (Winking) Monday: Slurpuff (Winking) (The Pokémon changes each day at 06:00 UTC.)
Each Pokémon will only appear on one day during the event period! Don't miss this chance!
After catching it, if you retry the stage, it may occasionally drop one Skill Booster for that Pokémon!
Event Period: Until 06:00 (UTC) 10/17/2017
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:5 with [Ice,Ice,Escavalier,Escavalier] -Fill the 2x2 block starting at 1:7 with [Ice,Ice,Escavalier,Escavalier] Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 4x3 block starting at 5:5 with [Rocks,nothing,nothing,Rocks,Amoonguss,nothing,nothing,Amoonguss,Rocks,nothing,nothing,Rocks] Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 0x0 block starting at 4:1 with [] Repeat every 3 moves.
7080 HP
Stage #930: Dunsparce (Normal)
Limit: 10
moves Exp. Points:
+5
Catch rate:
9%
+2% per every remaining move
Power:
40(at level 1)
Ability:
Mega Boost+
6 moves 3 moves 1 move
No additional info
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
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