Countdown 1 After a combo of 3 or more lines, choose an action: -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 3 random blocks with Coin -Fill 5 random blocks with Coin
The more Coins you match, the more Coins you'll receive after clearing the stage!
You can play this stage once during this 24-hour period each week without spending Jewels. You can spend a Jewel to play this stage three more times per period.
Event Period: Available from 06:00 (UTC) on Sunday until 06:00 (UTC) Monday. (US date format)
Please note that there is a limit to the number of Coins that you can obtain.
4896 HP
Stage #2: Mew (Psychic)
Limit: 20
moves Exp. Points:
+5
Catch rate:
3%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Power of 5
12 moves 6 moves 2 moves
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Rocks If HP <= 2000 (~41%) / Damage >= 2896, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 1 random block with Metal Repeat every 1 move.
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:2 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:2 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing] -Fill the 3x3 block starting at 1:2 with [Ice,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 4:2 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 4:2 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill the 3x3 block starting at 4:2 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Event text
Wobbuffet's Try 'Em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a try!
Event Period: Until 06:00 (UTC) 03/08/2016 (US date format)
8468 HP
Stage #9: Kyogre (Water)
Limit: 18
moves Exp. Points:
+5
Catch rate:
10%
+3% per every remaining move
Power:
70(at level 1)
Ability:
Rock Break
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 3 and 4 with Ice -Fill rows 4 and 5 with Ice -Fill rows 5 and 6 with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice Repeat every 3 moves.
Don't miss this chance to defeat and catch this powerful foe.
Why not give some Electric-type or Grass-type Pokémon a try? Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
Can you defeat this powerful foe in a strictly limited amount of time?! Choose your best team and try!
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 04/19/2016 (US date format)
Countdown 1 After making a move, if there is not a 2+ lines combo, choose an action: -Fill the 2x2 block starting at 3:3 with Ice If HP <= 4500 (~46%) / Damage >= 5180, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 1 random block with Rocks If HP <= 900 (~38%) / Damage >= 1463, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 2 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill 4 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 4 random blocks with Metal After 3 times, switch countdown. Repeat every 0 moves.
Event text
This is your chance to take on the Legendary Pokémon Rayquaza. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Event Period: Until 11/27/2015 06:00 AM UTC (US date format)
Stage #18: Mega-Charizard Y (Fire)
Limit: 1:00 Exp. Points:
+10
Not catchable
Event text
Take on the Mythical Pokémon Keldeo Ordinary Form here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Ampharos! Get Ampharos in Main Stage 130 and its Mega Stone, Ampharosite, from Main Stage 105. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/03/2016 (US date format)
6788 HP
Stage #20: Pinsir (Bug)
Limit: 16
moves Exp. Points:
+5
Catch rate:
25%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 4
9 moves 4 moves 2 moves
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
2886 HP
+180
HP / level
Stage #22: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 5 to 9 - Prize for beating level 5: 1000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
5692 HP
+60
HP / level
Stage #23: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 10 to 29 - Prize for beating level 10: 1 Disruption Delay
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 4 random blocks with Rocks If moves <= 5, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill a random 2x2 block with Giratina (Altered Forme) -Fill 4 random blocks with Giratina (Altered Forme) -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks Repeat every 1 move.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
6950 HP
+145
HP / level
Stage #24: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 30 to 39 - Prize for beating level 30: 1 Mega Start
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 4 random blocks with Ice After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 4x1 block starting at 2:2 with Ice -Fill the 4x1 block starting at 2:5 with Ice -Fill the 1x4 block starting at 2:2 with Ice -Fill the 1x4 block starting at 5:2 with Ice Repeat every 1 move.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
9198 HP
+80
HP / level
Stage #25: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
Countdown 1 After 0 moves, choose an action: -Fill 2 random blocks with Ice If moves <= 9, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill column 1 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 6 with Ice Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
10425 HP
+70
HP / level
Stage #26: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 50 - Prize for beating level 50: 1 Mega Speedup
Up to 4 support Pokémon. Default:
Spinda, Munchlax, Kecleon, Smeargle. Additional: Shaymin.
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill column 4 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill column 4 with Metal After 1 time, switch countdown. Repeat every 0 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
26065 HP
+50
HP / level
Stage #27: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 100 and higher - Prize for beating level 100: 1 Mega Speedup
Up to 4 support Pokémon. Default:
Spinda, Munchlax, Kecleon, Smeargle. Additional: Shaymin.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Rocks -Fill 4 random blocks with Rocks After 5 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Giratina (Altered Forme) After 3 times, switch countdown. Repeat every 0 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
8060 HP
+413
HP / level
Stage #28: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 51 to 60 - Prize for beating level 60: 2000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill rows 4 and 5 with [Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
9300 HP
+266
HP / level
Stage #29: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 61 to 75 - Prize for beating level 75: 2000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill rows 4 and 5 with [Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
8060 HP
+482
HP / level
Stage #30: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 76 to 85 - Prize for beating level 85: 2000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
9920 HP
+286
HP / level
Stage #31: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 86 to 99
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
Countdown 1 After a combo of 2 or more lines, choose an action: -Fill the 2x2 block starting at 3:3 with Metal If HP <= 16000 (~90%) / Damage >= 1820, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Dialga -Fill the 2x2 block starting at 3:3 with Dialga -Fill row 2 with Metal -Fill row 5 with Metal -Fill the 2x4 block starting at 2:1 with Metal -Fill the 2x4 block starting at 4:3 with Metal Repeat every 2 moves.
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Duskull After 1 time, switch countdown. Repeat every 2 moves.
Event text
This is your chance to take on the Legendary Pokémon Palkia. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Event Period: Until 06:00 (UTC) 10/19/2015 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Goomy After 1 time, switch countdown. Repeat every 2 moves.
Event text
This is your chance to take on the elusive Dusknoir. This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Event Period: Until 06:00 (UTC) 10/26/2015 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 1 and 2 with Rocks -Fill rows 2 and 3 with Rocks -Fill rows 3 and 4 with Rocks -Fill rows 4 and 5 with Rocks -Fill rows 5 and 6 with Rocks -Fill row 6 with Rocks -Fill row 1 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 1 with Rocks Repeat every 1 move.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
5850 HP
Stage #40: Golbat (Poison)
Limit: 10
moves Exp. Points:
+5
Catch rate:
8%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Power of 4
6 moves 3 moves 1 move
Safari Pokémon #1 - 13.3% encounter rate. Safari Pokémon #14 - 13.3% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice Repeat every 3 moves.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Duskull, Dusclops, Pumpkaboo, Gourgeist, Zubat, Golbat, and Crobat! Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team.
Why not try including Ground-type and Dark-type or Ghost-type Pokémon?
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Regirock If HP <= 5000 (~25%) / Damage >= 14800, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Metal Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks (placed together) with Ice After 4 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks (placed together) with Ice After 3 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Cresselia After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 2 and 3 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill 3 random blocks (placed together) with Ice -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill 4 random blocks with Ice -Fill rows 4 and 5 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill column 1 with Ice -Fill column 6 with Ice If HP <= 3500 (~31%) / Damage >= 7690, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill 1 random block with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice -Fill 4 random blocks with Ice Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 2 After 6 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 6 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 2 After 6 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 6 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 5 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 3 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 4 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 4 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Ice If HP <= 6000 (~28%) / Damage >= 15499, switch countdown. Repeat every 1 move.
Countdown 2 After 3 moves, choose an action: -Fill row 1 with [nothing,Ice,Ice,Ice,Ice,Ice] -Fill row 1 with [Ice,nothing,Ice,Ice,Ice,Ice] -Fill row 1 with [Ice,Ice,nothing,Ice,Ice,Ice] -Fill row 1 with [Ice,Ice,Ice,nothing,Ice,Ice] -Fill row 1 with [Ice,Ice,Ice,Ice,nothing,Ice] -Fill row 1 with [Ice,Ice,Ice,Ice,Ice,nothing] Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Ice If HP <= 6000 (~25%) / Damage >= 17888, switch countdown. Repeat every 1 move.
Countdown 2 After 3 moves, choose an action: -Fill row 1 with [nothing,Ice,Ice,Ice,Ice,Ice] -Fill row 1 with [Ice,nothing,Ice,Ice,Ice,Ice] -Fill row 1 with [Ice,Ice,nothing,Ice,Ice,Ice] -Fill row 1 with [Ice,Ice,Ice,nothing,Ice,Ice] -Fill row 1 with [Ice,Ice,Ice,Ice,nothing,Ice] -Fill row 1 with [Ice,Ice,Ice,Ice,Ice,nothing] Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill row 1 with Ice -Fill row 2 with Ice -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 5 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill row 1 with Ice -Fill row 2 with Ice -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 5 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 1 random block with Coin -Fill 2 random blocks with Coin -Fill 2 random blocks with Coin Repeat every 1 move.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
9616 HP
Stage #64: Celebi (Psychic)
Limit: 20
moves Exp. Points:
+5
Catch rate:
10%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Stabilize
Countdown 1 After 2 moves, choose an action: -Fill row 4 with Ice -Fill row 5 with Ice -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Coin After 1 time, switch countdown. Repeat every 2 moves.
Event text
This is your chance to take on the Legendary Pokémon Ho-Oh! This powerful foe can only be encountered in this stage. Don't let this one pass you by!
Event Period: Until 06:00 (UTC) 11/9/2015 (US date format)
10800 HP
Stage #66: Lugia (Flying)
Limit: 0:40 Exp. Points:
+5
Catch rate:
8%
+5% per every 3 remaining sec.
Power:
80(at level 1)
Ability:
Eject+
20 sec. 6 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal If HP <= 5000 (~46%) / Damage >= 5800, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 5 random blocks with Ice Repeat every 1 move.
Countdown 1 After 1 move, choose an action: -Fill the 1x2 block starting at 2:1 with Ice -Fill the 1x2 block starting at 3:2 with Ice -Fill the 1x2 block starting at 4:1 with Ice -Fill the 1x2 block starting at 5:2 with Ice If moves <= 7, switch countdown. Repeat every 1 move.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 2 random blocks with Ice Repeat every 1 move.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Electrike, Darumaka, Stantler, Darmanitan, and Manectric.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Ground-type Pokémon a try?
Event Period: Until 11/24/2015 06:00 AM UTC (US date format)
Countdown 1 After 1 move, choose an action: -Fill the 2x1 block starting at 1:1 with Ice -Fill the 2x1 block starting at 3:2 with Ice -Fill the 2x1 block starting at 5:3 with Ice -Fill the 2x1 block starting at 5:1 with Ice -Fill the 2x1 block starting at 1:3 with Ice If moves <= 7, switch countdown. Repeat every 1 move.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice -Fill 3 random blocks (placed together) with Manectric -Fill 3 random blocks (placed together) with Manectric -Fill 3 random blocks (placed together) with Manectric Repeat every 1 move.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Electrike, Darumaka, Stantler, Darmanitan, and Manectric.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Ground-type Pokémon a try?
Event Period: Until 11/24/2015 06:00 AM UTC (US date format)
2859 HP
Stage #74: Darumaka (Fire)
Limit: 7
moves Exp. Points:
+5
Catch rate:
10%
+7% per every remaining move
Power:
50(at level 1)
Ability:
Stabilize
4 moves 2 moves 1 move
Safari Pokémon #3 - 29.2% encounter rate.
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Electrike, Darumaka, Stantler, Darmanitan, and Manectric.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Ground-type Pokémon a try?
Event Period: Until 11/24/2015 06:00 AM UTC (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Electrike, Darumaka, Stantler, Darmanitan, and Manectric.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Ground-type Pokémon a try?
Event Period: Until 11/24/2015 06:00 AM UTC (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Electrike, Darumaka, Stantler, Darmanitan, and Manectric.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Ground-type Pokémon a try?
Event Period: Until 11/24/2015 06:00 AM UTC (US date format)
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Countdown 1 After 3 moves, choose an action: -Fill 4 random blocks with Delibird If HP <= 5000 (~69%) / Damage >= 2296, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice Repeat every 2 moves.
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Countdown 1 After 3 moves, choose an action: -Fill 4 random blocks with Delibird If HP <= 5000 (~54%) / Damage >= 4242, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice Repeat every 2 moves.
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Countdown 1 After 3 moves, choose an action: -Fill 4 random blocks with Metal If moves <= 9, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Compete against players from around the world for the highest score. Which prize you get will depend on how well you do!
Prizes by Place 1–20,000: Manectite and 1 Mega Speedup 20,001–100,000: Manectite 100,001–140,000: 1 Attack Power ↑ and 1 Jewel
And everyone else who participates still gets 1 Jewel!
Event Period: Until 11/24/2015 05:00 AM UTC Reward Period: From 12/01/2015 06:00 AM UTC until 12/08/2015 06:00 AM UTC (US date format)
Please note that at least 8 days must pass from this application's initial launch before you can participate in competitive stage events. Please also note that the top five scores will only be updated at various times throughout these events.
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks -Fill the 2x2 block starting at 4:2 with Rocks -Fill the 2x2 block starting at 2:4 with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks -Fill the 2x2 block starting at 4:2 with Rocks -Fill the 2x2 block starting at 2:4 with Rocks After 3 times, switch countdown. Repeat every 0 moves.
Prizes by Place 1–10,000: Lucarionite and 1 Mega Speedup 10,001–100,000: Lucarionite
If you already have a Lucarionite, you will get a Jewel instead. And everyone else who participates still gets 1 Exp. Points x1.5!
Event Period: Until 12/08/2015 05:00 AM UTC Reward Period: From 12/15/2015 06:00 AM UTC until 12/22/2015 06:00 AM UTC (US date format)
Please note that at least 8 days must pass from this application's initial launch before you can participate in competitive stage events. Please also note that the top five scores will only be updated at various times throughout these events.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 1 random block with Rocks -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If HP <= 6000 (~46%) / Damage >= 6936, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If HP <= 6000 (~41%) / Damage >= 8784, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:4 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:4 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If moves <= 10, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If moves <= 10, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
7963 HP
Stage #117: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
9%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #118: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
14%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #119: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
19%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #120: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #121: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
29%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #122: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #123: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
39%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill row 1 with Ice After 1 time, switch countdown.
Countdown 2 After 2 moves, choose an action: -Fill 1 random block with Rocks -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text
Take on Palkia here! This legendary foe cannot be encountered in main stages. Don't let this one pass you by!
You'll find this battle easier to take on if you have an ally with the Paralyze or Sleep Charm skill with you. A Disruption Delay or Attack Power ↑ could help, too!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
Countdown 1 After 2 moves, choose an action: -Fill column 6 with Metal -Fill column 1 with Metal If moves <= 10, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 2 random blocks with Metal Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After making a move, if there is not a 3+ lines combo, choose an action: -Fill the 4x2 block starting at 2:1 with Rocks -Fill the 4x2 block starting at 2:2 with Rocks -Fill the 4x2 block starting at 2:3 with Rocks -Fill the 4x2 block starting at 2:4 with Rocks -Fill the 4x2 block starting at 2:5 with Rocks After 2 times, switch countdown.
Countdown 1 After 2 moves, choose an action: -Fill rows 1 and 2 with [nothing,nothing,nothing,nothing,nothing,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [Rocks,nothing,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,nothing,nothing,nothing,nothing,Rocks] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,nothing,nothing] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Event text
Compete against players from around the world for the highest score. Which prize you get will depend on how well you do!
Prizes by Place: 1–20,000: 1 Garchompite and 1 Mega Speedup 20,001–100,000: 1 Garchompite 100,001–140,000: 1 Attack Power ↑ and 1 Jewel And everyone else who participates still gets a Jewel!
If you have a Garchompite, you can get an Attack Power ↑ instead.
Event Period: Until 05:00 (UTC) 12/22/2015 Reward Period: From 06:00 (UTC) 12/25/2015 until 06:00 (UTC) 01/01/2016 (US date format)
Please note that at least 192 hours must pass from this application's initial launch before you can participate in competitive stage events. Please also note that the top five scores will only be updated at various times throughout these events.
4388 HP
Stage #128: Gible (Ground)
Limit: 10
moves Exp. Points:
+5
Catch rate:
5%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost
6 moves 3 moves 1 move
Safari Pokémon #5 - 26% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Rocks -Fill row 2 with Rocks -Fill row 3 with Rocks -Fill row 4 with Rocks -Fill row 5 with Rocks -Fill row 6 with Rocks Repeat every 2 moves.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Gible, Furfrou, Staryu, Starmie, Gabite, and Garchomp. Some appear less often than others. There may be some rare ones that appear, too!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Grass-type Pokémon a try? Or splurge on a Great Ball when a rare Pokémon appears!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Gible, Furfrou, Staryu, Starmie, Gabite, and Garchomp. Some appear less often than others. There may be some rare ones that appear, too!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Grass-type Pokémon a try? Or splurge on a Great Ball when a rare Pokémon appears!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
7725 HP
Stage #130: Garchomp (Ground)
Limit: 15
moves Exp. Points:
+5
Catch rate:
15%
+3% per every remaining move
Power:
80(at level 1)
Ability:
Dragon Talon
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Gible, Furfrou, Staryu, Starmie, Gabite, and Garchomp. Some appear less often than others. There may be some rare ones that appear, too!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Grass-type Pokémon a try? Or splurge on a Great Ball when a rare Pokémon appears!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Gible, Furfrou, Staryu, Starmie, Gabite, and Garchomp. Some appear less often than others. There may be some rare ones that appear, too!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Grass-type Pokémon a try? Or splurge on a Great Ball when a rare Pokémon appears!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
5704 HP
Stage #132: Starmie (Water)
Limit: 13
moves Exp. Points:
+100
Catch rate:
6%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5
7 moves 3 moves 1 move
Safari Pokémon #5 - 15% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Countdown 1 After 1 move, choose an action: -Place Ice at 1:2 -Place Ice at 1:4 -Place Ice at 1:6 -Place Ice at 6:2 -Place Ice at 6:3 -Place Ice at 6:4 -Place Ice at 6:5 -Place Ice at 6:6 Repeat every 1 move.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Gible, Furfrou, Staryu, Starmie, Gabite, and Garchomp. Some appear less often than others. There may be some rare ones that appear, too!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Grass-type Pokémon a try? Or splurge on a Great Ball when a rare Pokémon appears!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Gible, Furfrou, Staryu, Starmie, Gabite, and Garchomp. Some appear less often than others. There may be some rare ones that appear, too!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Grass-type Pokémon a try? Or splurge on a Great Ball when a rare Pokémon appears!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
3375 HP
Stage #134: Phione (Water)
Limit: 10
moves Exp. Points:
+5
Catch rate:
40%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Crowd Control
6 moves 3 moves 1 move
Safari Pokémon #5 - 1% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Gible, Furfrou, Staryu, Starmie, Gabite, and Garchomp. Some appear less often than others. There may be some rare ones that appear, too!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Grass-type Pokémon a try? Or splurge on a Great Ball when a rare Pokémon appears!
Event Period: Until 06:00 (UTC) 12/22/2015 (US date format)
15232 HP
Stage #135: Landorus (Ground)
Limit: 0:45 Exp. Points:
+5
Catch rate:
12%
+2% per every 3 remaining sec.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 4 moves, choose an action: -Fill 1 random block with Shaymin (Land Forme) If HP <= 6000 (~49%) / Damage >= 6237, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill 2 random blocks with Shaymin (Land Forme) -Fill 3 random blocks with Shaymin (Land Forme) -Fill 2 random blocks with Shaymin (Land Forme) -Fill 3 random blocks with Shaymin (Land Forme) -Fill 5 random blocks with Ice Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Ice After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x2 block starting at 1:1 with [Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme)] -Fill the 3x2 block starting at 4:5 with [Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus,Giratina (Altered Forme),Arceus] -Fill rows 3 and 4 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Rocks,Rocks,Rocks,Rocks] -Fill rows 3 and 4 with [nothing,Rocks,Rocks,Rocks,Rocks,nothing,nothing,Metal,Metal,Metal,Metal,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Event text
Arceus is galloping into action! Gather your strongest team to take on this fearsome challenge. You may wish to level up your best Fighting-type Pokémon first. And consider using Attack Power ↑ and Disruption Delays for a better shot at beating and catching this Mythical Pokémon!
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
11200 HP
Stage #144: Talonflame (Fire)
Limit: 0:35 Exp. Points:
+5
Catch rate:
5%
+4% per every 3 remaining sec.
Power:
60(at level 1)
Ability:
Block Smash+
17 sec. 5 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 7 moves, choose an action: -Fill columns 3 and 4 with [Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling] -Fill columns 3 and 4 with [Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling,Rocks,Fletchinder] If HP <= 5000 (~45%) / Damage >= 6200, switch countdown. Repeat every 7 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with [Rocks,Fletchinder,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchinder,Rocks,Fletchling,Rocks,Fletchling] -Fill rows 5 and 6 with [Rocks,Rocks,Rocks,Rocks,Rocks,Rocks,Fletchling,Fletchinder,Fletchling,Fletchinder,Fletchling,Fletchinder] Repeat every 5 moves.
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Ice If HP <= 15000 (~61%) / Damage >= 9648, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice -Fill 3 random blocks (placed together) with Regice -Fill 3 random blocks (placed together) with Regice -Fill 3 random blocks (placed together) with Regice Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill rows 1 and 2 with [nothing,nothing,Metal,Metal,nothing,nothing,nothing,Metal,nothing,nothing,Metal,nothing] If moves <= 13, switch countdown. Repeat every 2 moves.
Countdown 2 After 4 moves, choose an action: -Fill 5 random blocks with Litwick -Fill rows 1 and 2 with [nothing,nothing,nothing,nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill 2 random blocks with Ice Repeat every 4 moves.
Event text
Compete against players from around the world for the highest score. Which prize you get will depend on how well you do!
Prizes by Place: 1–20,000: 1 Banettite and 1 Mega Speedup 20,001–100,000: 1 Banettite 100,001–140,000: 1 Attack Power ↑ and 1 Jewel
And everyone else who participates still gets a Jewel!
Event Period: Until 05:00 (UTC) 01/12/2016
Reward Period: From 06:00 (UTC) 01/15/2016 until 06:00 (UTC) 01/22/2016 (US date format)
Please note that at least 192 hours must pass from this application's initial launch before you can participate in competitive stage events. Please also note that the top five scores will only be updated at various times throughout these events.
Countdown 1 After 3 moves, choose an action: -Fill 1 random block with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [nothing,Rocks,nothing,Rocks,Metal,Rocks,nothing,Rocks,nothing] -Fill the 3x3 block starting at 4:1 with [nothing,Rocks,nothing,Rocks,Metal,Rocks,nothing,Rocks,nothing] -Fill the 3x3 block starting at 1:4 with [nothing,Rocks,nothing,Rocks,Metal,Rocks,nothing,Rocks,nothing] -Fill the 3x3 block starting at 4:4 with [nothing,Rocks,nothing,Rocks,Metal,Rocks,nothing,Rocks,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Roggenrola, Fletchling, Boldore, Fletchinder, Numel, Gigalith, and Camerupt.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Water-type Pokémon a try?
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
2830 HP
Stage #149: Boldore (Rock)
Limit: 15
moves Exp. Points:
+5
Catch rate:
20%
+4% per every remaining move
Power:
50(at level 1)
Ability:
Heavy Hitter
9 moves 4 moves 1 move
Safari Pokémon #7 - 15% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Charmander, Nidoran♂, Starly, Happiny. Additional: Meowth.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Metal After 1 time, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 1 and 2 with [nothing,nothing,nothing,nothing,nothing,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [Rocks,nothing,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,nothing,nothing,nothing,nothing,Rocks] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,nothing,nothing] -Fill rows 5 and 6 with [nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 0 moves.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Roggenrola, Fletchling, Boldore, Fletchinder, Numel, Gigalith, and Camerupt.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Water-type Pokémon a try?
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill the 4x2 block starting at 2:1 with Metal -Fill the 4x2 block starting at 2:2 with Metal -Fill the 4x2 block starting at 2:3 with Metal -Fill the 4x2 block starting at 2:4 with Metal -Fill the 4x2 block starting at 2:5 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x4 block starting at 1:2 with Rocks -Fill the 2x4 block starting at 2:2 with Rocks -Fill the 2x4 block starting at 3:2 with Rocks -Fill the 2x4 block starting at 4:2 with Rocks -Fill the 2x4 block starting at 5:2 with Rocks After 1 time, switch countdown. Repeat every 3 moves.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Roggenrola, Fletchling, Boldore, Fletchinder, Numel, Gigalith, and Camerupt.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Water-type Pokémon a try?
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Roggenrola, Fletchling, Boldore, Fletchinder, Numel, Gigalith, and Camerupt.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Water-type Pokémon a try?
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Roggenrola, Fletchling, Boldore, Fletchinder, Numel, Gigalith, and Camerupt.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Water-type Pokémon a try?
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with [nothing,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Roggenrola, Fletchling, Boldore, Fletchinder, Numel, Gigalith, and Camerupt.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Water-type Pokémon a try?
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
3170 HP
Stage #154: Camerupt (Ground)
Limit: 18
moves Exp. Points:
+5
Catch rate:
30%
+3% per every remaining move
Power:
70(at level 1)
Ability:
Power of 4
10 moves 5 moves 1 move
Safari Pokémon #7 - 2% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Bonsly, Gulpin, Amaura, Nidorino. Additional: Zubat.
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with [nothing,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks] After 1 time, switch countdown. Repeat every 8 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 2x4 block starting at 3:1 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Roggenrola, Fletchling, Boldore, Fletchinder, Numel, Gigalith, and Camerupt.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Water-type Pokémon a try?
Event Period: Until 06:00 (UTC) 01/12/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 5 moves, choose an action: -Fill rows 3 and 4 with Rocks -Fill rows 4 and 5 with Rocks -Fill rows 5 and 6 with Rocks After 2 times, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 3 and 4 with Rocks -Fill rows 4 and 5 with Rocks -Fill rows 5 and 6 with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 4 moves, choose an action: -Fill columns 1 and 2 with Rocks -Fill column 1 with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 5 and 6 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 4 moves, choose an action: -Fill columns 1 and 2 with Rocks -Fill column 1 with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 5 and 6 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 5 moves, choose an action: -Fill columns 3 and 4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 5 moves, choose an action: -Fill columns 3 and 4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
3000 HP
Stage #182: Wynaut (Psychic)
Limit: 13
moves Exp. Points:
+5
Catch rate:
7%
+2% per every remaining move
Power:
30(at level 1)
Ability:
Stabilize
6 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Countdown 1 After 3 moves, choose an action: -Fill rows 3 and 4 with Rocks -Fill columns 3 and 4 with Rocks If moves <= 9, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Zangoose Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks If moves <= 7, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Duskull After 1 time, switch countdown. Repeat every 2 moves.
Event text
Take on Dusknoir here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Duskull! You can catch it in the Pokémon Safari, which is also live! Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Infernape -Fill 2 random blocks with Rocks -Fill 2 random blocks with Metal If HP <= 8980 (~50%) / Damage >= 8980, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Infernape -Fill 3 random blocks with Rocks -Fill 2 random blocks with Metal -Fill 2 random blocks with Ice -Fill 2 random blocks with Cloud Repeat every 1 move.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Cherubi, Carvanha, Spinda, Cherrim, and Sharpedo. And you'll find that some are easier to encounter than others.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 02/02/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 3 random blocks (placed together) with Metal If HP <= 5000 (~39%) / Damage >= 7928, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill 5 random blocks with Metal Repeat every 1 move.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Cherubi, Carvanha, Spinda, Cherrim, and Sharpedo. And you'll find that some are easier to encounter than others.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 02/02/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Cherubi, Carvanha, Spinda, Cherrim, and Sharpedo. And you'll find that some are easier to encounter than others.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 02/02/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Cherubi, Carvanha, Spinda, Cherrim, and Sharpedo. And you'll find that some are easier to encounter than others.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 02/02/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play.
In this safari, you have the chance to battle and catch Cherubi, Carvanha, Spinda, Cherrim, and Sharpedo. And you'll find that some are easier to encounter than others.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 02/02/2016 (US date format)
Countdown 1 After 2 moves, choose an action: -Fill 2 random blocks with Zekrom -Fill 2 random blocks with Metal If HP <= 12000 (~49%) / Damage >= 12381, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Metal -Fill 3 random blocks with Metal -Fill 3 random blocks with Zekrom Repeat every 1 move.
Event text
Take on Zekrom here! Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ may also give you a better shot than usual at catching this rare Pokémon!
Event Period: Until 06:00 (UTC) 02/02/2016 (US date format)
Countdown 1 After 2 moves, choose an action: -Fill 2 random blocks with Ice After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice Repeat every 3 moves.
Event text
Compete against players from around the world for the highest score. Which prize you get will depend on how well you do!
Prizes by Place: 1–15,000: 1 Sharpedonite and 1 Mega Speedup 15,001–80,000: Sharpedonite 80,001–120,000: 1 Attack Power ↑ and 1 Jewel And everyone else who participates still gets a Jewel!
Event Period: Until 05:00 (UTC) 02/02/2016 Reward Period: From 06:00 (UTC) 02/05/2016 until 06:00 (UTC) 02/12/2016 (US date format)
Please note that the top five scores will only be updated at various times throughout these events.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 If HP <= 10000 (~40%) / Damage >= 14883, switch countdown.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 7 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 23000 (~62%) / Damage >= 13936, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 1 time, switch countdown. Repeat every 1 move.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 26500 (~85%) / Damage >= 4738, switch countdown. Repeat every 10 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 1 time, switch countdown. Repeat every 1 move.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 1 move.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 37000 (~88%) / Damage >= 5000, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Reshiram After 1 time, switch countdown. Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 42000 (~86%) / Damage >= 6750, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Reshiram After 2 times, switch countdown. Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Reshiram -Fill 5 random blocks with Reshiram After 2 times, switch countdown. Repeat every 2 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 48000 (~90%) / Damage >= 5625, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
6468 HP
Stage #222: Carnivine (Grass)
Limit: 1:00 Exp. Points:
+3
Catch rate:
5%
+3% per every 3 remaining sec.
Power:
60(at level 1)
Ability:
Risk-Taker
30 sec. 10 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Minccino, Meowth, Spinda. Additional: Buneary.
Event text
Carnivine's Try 'Em Items Stage is here to try!
In this stage, you can use items without using any of your Coins, allowing you to easily experience for yourself what they can do! Use this chance to give 'em a shot!
Event Period: Until 06:00 (UTC) 02/16/2016 (US date format)
Note: Cannot be played between 06:00 (UTC) on Saturdays and 06:00 (UTC) on Mondays.
8930 HP
Stage #223: Shaymin (Flying)
Limit: 0:40 Exp. Points:
+5
Catch rate:
20%
+2% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Power of 4+
20 sec. 6 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Treecko, Bulbasaur, Chespin, Cherubi.
Event text
The Mythical Pokémon Shaymin has arrived to celebrate the first anniversary of Pokémon Shuffle!
Can you defeat this powerful foe in a limited amount of time?
Consider bringing Ampharos and Aurorus along for this battle. Using an Attack Power ↑ may also give you a better shot than usual at catching this rare Pokémon!
Event Period: Until 06:00 (UTC) 02/16/2016 (US date format)
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 4:1 with [Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice] -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing] -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing] -Fill 2 random blocks with Reshiram -Fill 2 random blocks with Reshiram -Fill 2 random blocks with Reshiram If HP <= 13000 (~49%) / Damage >= 13316, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Reshiram Repeat every 1 move.
Event text
Take on Reshiram here! Don't miss this chance to defeat and catch this Legendary foe.
Consider bringing Milotic and Tyranitar along for this battle. Using an Attack Power ↑ may also give you a better shot than usual at catching this rare Pokémon!
Event Period: Until 06:00 (UTC) 02/16/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 4 random blocks with Rocks -Fill 5 random blocks with Rocks If moves <= 6, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 3 random blocks with Metal Repeat every 2 moves.
Event text
Compete against players from around the world for the highest score. Which prize you'll get depends on how well you do!
Prizes by Place: 1–20,000: 1 Blastoisinite and 1 Mega Speedup 20,001–80,000: Blastoisinite 80,001–120,000: 2 Attack Power ↑
And everyone else who participates still gets one Attack Power ↑!
Event Period: Until 05:00 (UTC) 02/16/2016 Reward Period: From 06:00 (UTC) 02/19/2016 until 06:00 (UTC) 02/26/2016 (US date format)
Please note that at least 192 hours must pass from this application's initial launch before you can participate in competitive stage events. Please also note that the top five scores will only be updated at various times throughout these events.
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Rocks After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 1 move, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 5 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill columns 1 and 2 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks] -Fill columns 3 and 4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks] -Fill columns 5 and 6 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks] After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Metal After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After making a move, if there is not a 3+ lines combo, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal After 1 time, switch countdown.
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Ice After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 0 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 4 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill 2 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 4 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill 2 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 4 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Pinsir.
We recommend Torchic and
Combusken! If you activate the Pyre skill, your Fire-type damage will increase in a combo! Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/14/2016 (US date format)
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 2 times, switch countdown. Repeat every 1 move.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Oddish, Abra, Gloom, Kadabra, Tauros, Vileplume, and Alakazam.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
Countdown 1 After a combo of 11 or more lines, choose an action: -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin] After 1 time, switch countdown.
Countdown 2 After a combo of 22 or more lines, choose an action: -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Coin,Coin,Rocks,Rocks,Coin,Coin,Coin,Coin]
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Oddish, Abra, Gloom, Kadabra, Tauros, Vileplume, and Alakazam.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Oddish, Abra, Gloom, Kadabra, Tauros, Vileplume, and Alakazam.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Oddish, Abra, Gloom, Kadabra, Tauros, Vileplume, and Alakazam.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
6534 HP
Stage #254: Oddish (Grass)
Limit: 9
moves Exp. Points:
+5
Catch rate:
5%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost
5 moves 2 moves 1 move
Safari Pokémon #10 - 20% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Masquerain, Surskit, Volbeat.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Oddish, Abra, Gloom, Kadabra, Tauros, Vileplume, and Alakazam.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Oddish, Abra, Gloom, Kadabra, Tauros, Vileplume, and Alakazam.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
6534 HP
Stage #256: Vileplume (Grass)
Limit: 9
moves Exp. Points:
+5
Catch rate:
23%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
5 moves 2 moves 1 move
Safari Pokémon #10 - 5% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Masquerain, Surskit, Volbeat.
Event text
The expedition is on! In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Oddish, Abra, Gloom, Kadabra, Tauros, Vileplume, and Alakazam.
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Bug-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
17160 HP
Stage #257: Beedrill (Poison)
Limit: 0:40 Exp. Points:
+5
Catch rate:
6%
+5% per every 3 remaining sec.
Power:
60(at level 1)
Ability:
Block Smash
20 sec. 6 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal If HP <= 9500 (~55%) / Damage >= 7660, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal Repeat every 1 move.
Event text
Can you defeat this powerful foe in a strictly limited amount of time?! Choose your best team and try!
We recommend Mega Slowbro! Get Slowbro in Main Stage 69 and its Mega Stone from Main Stage 45. Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 03/01/2016 (US date format)
22610 HP
Stage #258: Gyarados (Water)
Limit: 19
moves Exp. Points:
+5
Catch rate:
9%
+6% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
11 moves 5 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Chespin, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Chespin -Fill 5 random blocks with Chespin -Fill 5 random blocks with Chespin After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill column 4 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Chespin from Stage 152 along for this battle. Using an Attack Power ↑ may also give you a better shot than usual at catching this rare Pokémon!
Event Period: Until 06:00 (UTC) 03/08/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill 4 random blocks with Darkrai After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill columns 2 and 3 with Metal -Fill columns 4 and 5 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x2 block starting at 2:2 with [Darkrai,Metal,Metal,Darkrai] -Fill the 2x2 block starting at 4:4 with [Metal,Darkrai,Darkrai,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill columns 2 and 3 with Metal -Fill columns 4 and 5 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x2 block starting at 2:2 with [Darkrai,Metal,Metal,Darkrai] -Fill the 2x2 block starting at 4:4 with [Metal,Darkrai,Darkrai,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Cloud After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 1 move.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 1 random block with Coin -Fill 2 random blocks with Coin -Fill 2 random blocks with Coin Repeat every 1 move.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
7080 HP
Stage #281: Dunsparce (Normal)
Limit: 10
moves Exp. Points:
+5
Catch rate:
3%
+6% per every remaining move
Power:
40(at level 1)
Ability:
Mega Boost+
6 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Buneary, Happiny, Minccino.
Countdown 1 After 2 moves, choose an action: -Fill the 1x2 block starting at 1:1 with Metal -Fill the 1x2 block starting at 2:1 with Metal -Fill column 3 with Metal -Fill the 1x2 block starting at 4:1 with Metal -Fill the 1x2 block starting at 5:1 with Metal -Fill the 1x2 block starting at 6:1 with Metal If moves <= 3, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 3 random blocks with Metal Repeat every 3 moves.
Event text
Compete against players from around the world for the highest score. Which prize you get will depend on how well you do!
Prizes by Place: 1–10,000: 1 Charizardite Y and 1 Mega Speedup 10,001–100,000: Charizardite Y 100,001–150,000: 1 Attack Power ↑ And everyone else who participates still gets one Disruption Delay!
Event Period: Until 05:00 (UTC) 03/15/2016 Reward Period: From 06:00 (UTC) 03/18/2016 until 06:00 (UTC) 03/25/2016 (US date format)
25920 HP
Stage #287: Kabutops (Rock)
Limit: 2:00 Exp. Points:
+5
Catch rate:
1%
+4% per every 3 remaining sec.
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks If HP <= 15000 (~58%) / Damage >= 10920, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Rocks Repeat every 2 moves.
Event text
Can you defeat this powerful foe in a strictly limited amount of time?!
Why not give Machamp a try? You can catch it in Machamp's Great Challenge, which is also live! Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
19980 HP
Stage #288: Omastar (Water)
Limit: 24
moves Exp. Points:
+5
Catch rate:
9%
+4% per every remaining move
Power:
60(at level 1)
Ability:
Rock Break+
14 moves 7 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] -Fill the 3x3 block starting at 1:4 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 4:1 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 4:4 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] -Fill the 3x3 block starting at 1:4 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 4:1 with [Pikachu,nothing,Ice,Ice,Pikachu,Ice,Ice,nothing,Pikachu] -Fill the 3x3 block starting at 4:4 with [Pikachu,nothing,Rocks,Rocks,Pikachu,Rocks,Rocks,nothing,Pikachu] After 1 time, switch countdown. Repeat every 0 moves.
Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Pikachu from Stage 23 along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 03/22/2016 (US date format)
21313 HP
Stage #289: Ho-Oh (Fire)
Limit: 25
moves Exp. Points:
+5
Catch rate:
3%
+3% per every remaining move
Power:
80(at level 1)
Ability:
Power of 5+
15 moves 7 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Ninetales, Pidgey, Happiny, Azurill.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill row 4 with Ice -Fill row 5 with Ice -Fill 5 random blocks with Metal After 1 time, switch countdown. Repeat every 2 moves.
Event text
Take on Ho-Oh here! Don't miss this chance to defeat and catch this Legendary foe.
Try using Mega Aerodactyl for this battle. You can catch Aerodactyl in Stage 104 and get its Mega Stone, Aerodactylite, from Stage 180. Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 04/05/2016 (US date format)
4176 HP
Stage #290: Houndour (Fire)
Limit: 8
moves Exp. Points:
+5
Catch rate:
12%
+5% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Houndour, Noibat, Pineco, Hoothoot, Forretress, Noctowl, and Houndoom. Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Rock-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/29/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Houndour, Noibat, Pineco, Hoothoot, Forretress, Noctowl, and Houndoom. Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Rock-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/29/2016 (US date format)
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Houndour, Noibat, Pineco, Hoothoot, Forretress, Noctowl, and Houndoom. Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Rock-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/29/2016 (US date format)
8004 HP
Stage #293: Forretress (Bug)
Limit: 8
moves Exp. Points:
+5
Catch rate:
18%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Rock Break+
4 moves 2 moves 1 move
Safari Pokémon #12 - 7% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Amaura, Bonsly, Sudowoodo.
Countdown 1 After 3 moves, choose an action: -Fill the 4x3 block starting at 2:3 with [Ice,Ice,Ice,Ice,Ice,Amaura,Amaura,Ice,Ice,Ice,Ice,Ice] Repeat every 3 moves.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Houndour, Noibat, Pineco, Hoothoot, Forretress, Noctowl, and Houndoom. Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Rock-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/29/2016 (US date format)
3915 HP
Stage #294: Noibat (Flying)
Limit: 5
moves Exp. Points:
+5
Catch rate:
14%
+3% per every remaining move
Power:
30(at level 1)
Ability:
Mega Boost
3 moves 1 move
Safari Pokémon #12 - 22% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Amaura, Bonsly, Sudowoodo.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Houndour, Noibat, Pineco, Hoothoot, Forretress, Noctowl, and Houndoom. Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Rock-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/29/2016 (US date format)
Countdown 1 After a combo of 11 or more lines, choose an action: -Fill rows 3 and 4 with [Rocks,Coin,Rocks,Coin,Rocks,Coin,Coin,Rocks,Coin,Rocks,Coin,Rocks] After 3 times, switch countdown.
Countdown 2 After a combo of 11 or more lines, choose an action: -Fill 5 random blocks with Rocks After 2 times, switch countdown.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Houndour, Noibat, Pineco, Hoothoot, Forretress, Noctowl, and Houndoom. Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Rock-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/29/2016 (US date format)
8613 HP
Stage #296: Noctowl (Flying)
Limit: 9
moves Exp. Points:
+5
Catch rate:
20%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Power of 5
5 moves 2 moves 1 move
Safari Pokémon #12 - 7% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Amaura, Bonsly, Sudowoodo.
Countdown 1 After 2 moves, choose an action: -Fill rows 3 and 4 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] Repeat every 2 moves.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Houndour, Noibat, Pineco, Hoothoot, Forretress, Noctowl, and Houndoom. Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Rock-type Pokémon a try?
Event Period: Until 06:00 (UTC) 03/29/2016 (US date format)
16673 HP
Stage #297: Noivern (Flying)
Limit: 1:00 Exp. Points:
+5
Catch rate:
5%
+6% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Cloud Clear++
30 sec. 10 sec. 1 sec.
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth. Additional: Rocks.
Countdown 1 After 3 moves, choose an action: -Fill 1 random block with Cloud If HP <= 8000 (~48%) / Damage >= 8673, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill 3 random blocks with Cloud Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Uxie After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] After 3 times, switch countdown. Repeat every 2 moves.
Event text
Take on Uxie here! Don't miss this chance to defeat and catch this Legendary foe.
Try using Mega Gengar for this battle. You can catch Gengar in Stage 125 and get its Mega Stone, Gengarite, from Stage 135. Using an Attack Power ↑ might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 04/05/2016 (US date format)
Event text
Compete against players from around the world for the highest score. Which prize you get will depend on how well you do!
Prizes by Place: 1–20,000: 1 Absolite and 1 Mega Speedup 20,001–80,000: 1 Absolite 80,001–120,000: 2 Attack Power ↑ And everyone else who participates still gets one Attack Power ↑!
Event Period: Until 05:00 (UTC) 03/29/2016 Reward Period: From 06:00 (UTC) 04/01/2016 until 06:00 (UTC) 04/08/2016 (US date format) Please note that the top five scores will only be updated at various times throughout these events.
18029 HP
Stage #300: Zygarde (Dragon)
Limit: 17
moves Exp. Points:
+5
Catch rate:
10%
+8% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost+
10 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Marill -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Marill -Fill 5 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Event text
Take on Zygarde 10% Forme here! Don't miss this chance to defeat and catch this Legendary foe.
Try using Mega Sableye for this battle. You can catch Sableye in Stage 24 and get its Mega Stone, Sablenite, from Stage 30. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
3982 HP
Stage #301: Tepig (Fire)
Limit: 18
moves Exp. Points:
+5
Catch rate:
5%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Rock Break
10 moves 5 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Tepig After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 4 moves, choose an action: -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Event text
A limited-move format, Fast Match, is available! Move quick in this exciting competition to get a great score!
Prizes by Place: 1–20,000: 1 Sceptilite and 1 Mega Speedup 20,001–80,000: 1 Sceptilite 80,001–120,000: 2 Attack Power ↑ And everyone else who participates still gets one Attack Power ↑!
Event Period: Until 05:00 (UTC) 04/12/2016 Reward Period: From 06:00 (UTC) 04/15/2016 until 06:00 (UTC) 04/22/2016 (US date format)
Please note that the top five scores will only be updated at various times throughout these events.
5880 HP
Stage #303: Pignite (Fire)
Limit: 20
moves Exp. Points:
+5
Catch rate:
3%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Heavy Hitter
12 moves 6 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 2 and 3 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] -Fill columns 3 and 4 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] -Fill columns 4 and 5 with [Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig,Tepig,Rocks,Rocks,Tepig] Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 2x2 block starting at 3:1 with Pignite -Fill the 2x2 block starting at 3:5 with Pignite After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 3 and 4 with [Pignite,Rocks,Pignite,Pignite,Rocks,Pignite,Pignite,Rocks,Pignite,Pignite,Rocks,Pignite] After 1 time, switch countdown. Repeat every 3 moves.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Cleffa, Clefairy, Deerling (Spring Form), Sawsbuck (Spring Form), Clefable, and Pikachu (Angry). Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Poison-type Pokémon a try?
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
Please note that for puzzles that feature Coins, there is a limit to the number of Coins that you can obtain.
8832 HP
Stage #306: Clefairy (Fairy)
Limit: 8
moves Exp. Points:
+5
Catch rate:
20%
+4% per every remaining move
Power:
50(at level 1)
Ability:
Crowd Control
4 moves 2 moves 1 move
Safari Pokémon #13 - 15% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Nidoran♀, Nidoran♂, Gulpin.
Countdown 1 After 2 moves, choose an action: -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After a combo of 22 or more lines, choose an action: -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Coin,Coin,Rocks,Rocks,Coin,Coin,Coin,Coin] -Fill columns 3 and 4 with [Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin,Rocks,Rocks,Coin,Coin]
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Cleffa, Clefairy, Deerling (Spring Form), Sawsbuck (Spring Form), Clefable, and Pikachu (Angry). Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Poison-type Pokémon a try?
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
Please note that for puzzles that feature Coins, there is a limit to the number of Coins that you can obtain.
8832 HP
Stage #307: Clefable (Fairy)
Limit: 8
moves Exp. Points:
+5
Catch rate:
14%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Pixie Power
4 moves 2 moves 1 move
Safari Pokémon #13 - 11% encounter rate.
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Nidoran♀, Nidoran♂, Gulpin.
Countdown 1 After 2 moves, choose an action: -Fill columns 2 and 3 with [Clefable,Clefable,Rocks,Rocks,Clefable,Clefable,Rocks,Rocks,Clefable,Clefable,Rocks,Rocks] -Fill columns 4 and 5 with [Rocks,Rocks,Clefable,Clefable,Rocks,Rocks,Clefable,Clefable,Rocks,Rocks,Clefable,Clefable] Repeat every 2 moves.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Cleffa, Clefairy, Deerling (Spring Form), Sawsbuck (Spring Form), Clefable, and Pikachu (Angry). Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Poison-type Pokémon a try?
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
Please note that for puzzles that feature Coins, there is a limit to the number of Coins that you can obtain.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Cleffa, Clefairy, Deerling (Spring Form), Sawsbuck (Spring Form), Clefable, and Pikachu (Angry). Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Poison-type Pokémon a try?
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
Please note that for puzzles that feature Coins, there is a limit to the number of Coins that you can obtain.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Cleffa, Clefairy, Deerling (Spring Form), Sawsbuck (Spring Form), Clefable, and Pikachu (Angry). Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Poison-type Pokémon a try?
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
Please note that for puzzles that feature Coins, there is a limit to the number of Coins that you can obtain.
600 HP
Stage #310: Pikachu (Electric)
Limit: 2
moves Exp. Points:
+5
Catch rate:
28%
+8% per every remaining move
Power:
50(at level 1)
Ability:
Super Bolt
1 move 0 moves
Safari Pokémon #13 - 2% encounter rate.
Up to 3 support Pokémon. Default:
Nidoran♀, Nidoran♂, Gulpin.
Event text
In Pokémon Safari, the Pokémon that show up change every time you play. In this safari, you have the chance to battle and catch Cleffa, Clefairy, Deerling (Spring Form), Sawsbuck (Spring Form), Clefable, and Pikachu (Angry). Though some are harder to meet than others!
There is no Optimize in Pokémon Safari. It's up to you to pick the most powerful Pokémon, so choose your own dream team. Why not give some Poison-type Pokémon a try?
Event Period: Until 06:00 (UTC) 04/12/2016 (US date format)
Please note that for puzzles that feature Coins, there is a limit to the number of Coins that you can obtain.
Countdown 1 When the stage starts, choose an action: -Fill rows 2 and 3 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 4 and 5 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] If moves <= 5, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 4 random blocks with Kyogre Repeat every 2 moves.
Event text
This event celebrates Pokémon Shuffle Mobile reaching 7 million downloads! For a limited time, the Mythical Pokémon Manaphy appears! Don't miss this chance to capture it!
Consider bringing Slowbro and Grovyle along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
21060 HP
Stage #312: Greninja (Water)
Limit: 1:00 Exp. Points:
+5
Catch rate:
9%
+8% per every 3 remaining sec.
Power:
70(at level 1)
Ability:
Power of 4+
9 sec. 7 sec. 1 sec.
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill columns 5 and 6 with [nothing,nothing,nothing,Metal,Metal,Metal,Metal,Metal,nothing,Metal,nothing,nothing] If HP <= 8000 (~38%) / Damage >= 13060, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill column 2 with Rocks -Fill column 4 with Metal -Fill column 6 with Rocks Repeat every 1 move.
Can you defeat this powerful foe in a strictly limited amount of time?!
We recommend Mega Ampharos! Get Ampharos in Main Stage 130 and its Mega Stone, Ampharosite, from Main Stage 105. Using an Attack Power ↑ or Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/03/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill a random 1x5 block with Landorus (Therian Forme) After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 3x3 block starting at 3:2 with [Ice,Ice,nothing,Ice,Ice,Ice,nothing,nothing,Ice] -Fill the 3x3 block starting at 2:3 with [Rocks,Rocks,nothing,Rocks,Rocks,Rocks,nothing,Rocks,Rocks] After 2 times, switch countdown. Repeat every 0 moves.
Event text
Take on the Legendary Pokémon Landorus Therian Forme here! Don't miss this chance to defeat and catch this powerful foe.
We recommend Mega Glalie! Get Glalie in Main Stage 108 and its Mega Stone, Glalitite, from Main Stage 120. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 5 random blocks with Goomy After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 1:1 with Ice -Fill the 2x2 block starting at 3:3 with Ice -Fill the 2x3 block starting at 5:4 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Goomy After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Rocks If HP <= 10000 (~29%) / Damage >= 24656, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Ice,nothing,Ice,nothing,Ice] After 0 times, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Goomy After 2 times, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Goomy -Fill 3 random blocks with Zygarde (50% Forme) -Fill 5 random blocks with Rocks -Fill row 1 with Rocks If HP <= 21000 (~60%) / Damage >= 14256, switch countdown. Repeat every 2 moves.
Countdown 2 After 4 moves, choose an action: -Fill the 4x3 block starting at 2:2 with Metal After 1 time, switch countdown. Repeat every 4 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill row 1 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks] -Fill row 6 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks] -Fill 5 random blocks with Goomy After 1 time, switch countdown. Repeat every 1 move.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Ice,nothing,Ice,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 1 move.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 1 move.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 2 and 3 with [Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 4 and 5 with [nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Fill the 3x4 block starting at 4:2 with [Metal,Metal,Metal,Metal,Metal,Goomy,Metal,Metal,Zygarde (50% Forme),Metal,Metal,Metal] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 3x2 block starting at 1:3 with Metal After 1 time, switch countdown. Repeat every 0 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 4 with [Rocks,nothing,nothing,nothing,Rocks,nothing] -Fill row 4 with [nothing,Rocks,nothing,nothing,nothing,Rocks] After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 4x3 block starting at 2:4 with [Ice,nothing,nothing,Ice,Rocks,nothing,nothing,Rocks,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Event text
A limited-move format, Fast Match, is available! Move quick in this exciting competition to get a great score!
Prizes by Place: 1–15,000: 1 Blazikenite and 1 Mega Speedup 15,001–80,000: 1 Blazikenite 80,001–120,000: 2 Attack Power ↑ And everyone else who participates still gets one Attack Power ↑!
Event Period: Until 05:00 (UTC) 04/26/2016 Reward Period: From 06:00 (UTC) 04/28/2016 until 06:00 (UTC) 05/06/2016 (US date format)
Please note that the top five scores will only be updated at various times throughout these events.
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Rocks -Fill row 2 with Rocks -Fill row 3 with Rocks -Fill row 4 with Rocks -Fill row 5 with Rocks -Fill row 6 with Rocks Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 2 random blocks with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice If HP <= 3000 (~47%) / Damage >= 3350, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice If HP <= 3000 (~39%) / Damage >= 4600, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice If HP <= 6850 (~49%) / Damage >= 7150, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 1 and 2 with Metal -Fill rows 2 and 3 with Metal -Fill rows 3 and 4 with Metal -Fill rows 4 and 5 with Metal -Fill rows 5 and 6 with Metal -Fill row 6 with Metal -Fill row 1 with Metal After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 4+ line, choose an action: -Fill 5 random blocks with Ice If HP <= 10000 (~47%) / Damage >= 11500, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill rows 3 and 4 with Ice -Fill rows 4 and 5 with Ice -Fill rows 5 and 6 with Ice -Fill row 6 with Ice Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 1 and 2 with Metal -Fill rows 2 and 3 with Metal -Fill rows 3 and 4 with Metal -Fill rows 4 and 5 with Metal -Fill rows 5 and 6 with Metal -Fill row 6 with Metal -Fill row 1 with Metal After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:2 with [nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal,Metal] -Fill the 3x3 block starting at 4:2 with [Metal,nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal] After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 4 and 5 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 1 move.
Event text
A limited move format competitive stage is available! Prizes by Place: 1–15,000: 1 Swampertite and 1 Mega Speedup 15,001–80,000: 1 Swampertite 80,001–120,000: 2 Attack Power ↑ And everyone else who participates still gets one Attack Power ↑!
Event Period: Until 05:00 (UTC) 05/17/2016 (US date format)
Reward Period: From 06:00 (UTC) 05/20/2016 until 06:00 (UTC) 05/27/2016 Please note that the top five scores will only be updated at various times throughout these events.
29403 HP
Stage #358: Zygarde (Dragon)
Limit: 22
moves Exp. Points:
+5
Catch rate:
23%
+2% per every remaining move
Power:
90(at level 1)
Ability:
Power of 5+
13 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Florges, Haxorus, Togekiss, Froslass.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Yveltal -Fill 5 random blocks with Xerneas If HP <= 13000 (~44%) / Damage >= 16403, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 4x3 block starting at 1:1 with [Rocks,nothing,Ice,Ice,Rocks,Rocks,Ice,nothing,Rocks,Ice,nothing,nothing] -Fill the 4x3 block starting at 3:4 with [Ice,nothing,Rocks,Ice,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Ice,Rocks] -Fill columns 4 and 5 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal] Repeat every 2 moves.
Event text
Zygarde Complete Forme appears! Can you defeat the overwhelming power of this Legendary Pokémon?
Gather your strongest team together to take on this fearsome challenge!
Consider bringing Dragonite and Haxorus along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
4350 HP
Stage #359: Mantyke (Water)
Limit: 10
moves Exp. Points:
+5
Catch rate:
16%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Crowd Control
6 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 2 moves, choose an action: -Fill rows 3 and 4 with [Rocks,Solrock,nothing,nothing,Solrock,Rocks,nothing,nothing,Solrock,Solrock,nothing,nothing] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
Can you defeat this powerful foe in a strictly limited amount of time?!
Consider bringing Heracross and Scizor along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/10/2016 (US date format)
8615 HP
Stage #365: Bellossom (Grass)
Limit: 20
moves Exp. Points:
+5
Catch rate:
15%
+3% per every remaining move
Power:
70(at level 1)
Ability:
Mind Zap
12 moves 6 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 After 3 moves, choose an action: -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 3 and 4 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] -Fill rows 5 and 6 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom] After 0 times, switch countdown. Repeat every 3 moves.
Event text
Take on Bellossom here! Don't miss this chance to defeat and catch this powerful foe.
Consider bringing Combusken and Charizard along for this battle. Using an Attack Power ↑ might also give you a better shot at beating and catching this Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
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